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Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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qhull.info | ||
qhull.SlackBuild | ||
README | ||
slack-desc |
Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram, halfspace intersection about a point, furthest-site Delaunay triangulation, and furthest-site Voronoi diagram. The source code runs in 2-d, 3-d, 4-d, and higher dimensions. Qhull implements the Quickhull algorithm for computing the convex hull. It handles roundoff errors from floating point arithmetic. It computes volumes, surface areas, and approximations to the convex hull. Qhull does not support triangulation of non-convex surfaces, mesh generation of non-convex objects, medium-sized inputs in 9-D and higher, alpha shapes, weighted Voronoi diagrams, Voronoi volumes, or constrained Delaunay triangulations, Qhull 2015.2 introduces reentrant Qhull. It allows concurrent Qhull runs and simplifies the C++ interface to Qhull. If you call Qhull from your program, you should use reentrant Qhull (libqhull_r) instead of qh_QHpointer (libqhull). qhull is an optional dependency for the octave package.