mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-18 22:06:04 +01:00
848cabfbeb
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
361 lines
14 KiB
HTML
361 lines
14 KiB
HTML
<HTML>
|
|
<HEAD>
|
|
<TITLE>ColEm Documentation</TITLE>
|
|
</HEAD>
|
|
|
|
<BODY BGCOLOR=#FFFFFF LINK=#006000 VLINK=#006000>
|
|
|
|
<CENTER>
|
|
<H1><FONT COLOR=#FF0000>ColEm<BR>version 2.5</FONT></H1>
|
|
<H3>by <A HREF="http://fms.komkon.org/">Marat Fayzullin</A></H3>
|
|
</CENTER>>
|
|
|
|
<H1>Contents</H1>
|
|
<UL>
|
|
<LI><A HREF="#LABB">New in This Version</A>
|
|
<LI><A HREF="#LABC">Introduction</A>
|
|
<LI><A HREF="#LABH">Buttons</A>
|
|
<LI><A HREF="#LABI">Command Line Options</A>
|
|
<LI><A HREF="#LABJ">Frequently Asked Questions</A>
|
|
<LI><A HREF="#LABK">History</A>
|
|
<LI><A HREF="#LABI">Thanks to...</A>
|
|
</UL>
|
|
|
|
<A NAME="LABB">
|
|
<H1>New in This Version</H1>
|
|
</A>
|
|
<UL>
|
|
<LI>Yet again ported ColEm to Unix using the new EMULib
|
|
framework. The new <B>ColEm-Unix</B> has been tested to compile
|
|
and run on Ubuntu Linux but should work on any other Unix.
|
|
ColEm-Unix source code is included with the core source code
|
|
distribution.
|
|
<LI>Ported ColEm to Maemo OS2008 used in N800 and N810 internet tablets
|
|
from Nokia. <B>ColEm-Maemo</B> has been specifically optimized for
|
|
the tablets using ARM assembler. It will simulate joypad with the
|
|
touch screen and automatically open <CODE>*.cv/*.cv.gz</CODE> files
|
|
from the file manager. ColEm-Maemo source code is included with the
|
|
core source code distribution.
|
|
<LI>Renamed <CODE>-zoom/-nozoom</CODE> to <CODE>-soft/-nosoft</CODE>.
|
|
<LI>Added <CODE>-scale</CODE> option to scale window on Unix.
|
|
<LI>Added <CODE>-home</CODE> to set home directory with system ROMs.
|
|
<LI>Options <CODE>-tv/-notv</CODE>, <CODE>-soft/-nosoft</CODE>, and the
|
|
<CODE>[F8]</CODE> key now work for both MSDOS and Unix.
|
|
<LI>ColEm-Symbian display routines rewritten in ARM assembler for speed.
|
|
<LI>Split ColEm-Symbian configuration menu into four tabs, making
|
|
"Video" and "Audio" settings separate.
|
|
<LI>Added "Audio Latency", "Skip Frames", and "Sync Updates" settings
|
|
to ColEm-Symbian.
|
|
<LI>Documentation and built-in help changed, many inconsistencies removed.
|
|
</UL>
|
|
|
|
<A NAME="LABC">
|
|
<H1>Introduction</H1>
|
|
</A>
|
|
<P>
|
|
ColEm is a portable emulator of the old ColecoVision videogame console.
|
|
It should run most ColecoVision games and supports Coleco's SuperAction
|
|
controllers with spin wheels. You can always get the latest ColEm binaries,
|
|
source code, and support files from
|
|
</P>
|
|
<P ALIGN=CENTER>
|
|
<A HREF="http://fms.komkon.org/ColEm/">http://fms.komkon.org/ColEm/</A>
|
|
</P>
|
|
<P>
|
|
There are versions of ColEm for many platforms, with Windows, MSDOS, Unix,
|
|
and Symbian ports being maintained by myself. All these ports are available
|
|
for free from the above website.
|
|
</P>
|
|
<P>
|
|
The ColEm-Symbian port works on the 3rd Edition Series60 phones from
|
|
Nokia and its licensees. You can download it, as well as my other
|
|
Symbian products, at
|
|
</P>
|
|
<P ALIGN=CENTER>
|
|
<A HREF="http://fms.komkon.org/EmuSymbian/">http://fms.komkon.org/EmuSymbian/</A>
|
|
</P>
|
|
<P>
|
|
ColEm is written in portable C and thus can be ported to any sufficiently
|
|
fast computing platform. The current ColEm source code distribution includes
|
|
portable core sources and platform-specific sources for Windows and MSDOS.
|
|
The ColEm-Unix sources are also available, for a slightly older version
|
|
of ColEm.
|
|
</P>
|
|
<P>
|
|
If you would like to port ColEm to another system or make changes in
|
|
ColEm's code, <U>please</U>, contact me by email or some other means. Be
|
|
aware that ColEm source code is freely distributable, but it is <U>not</U>
|
|
public domain and it is <U>not</U> released under GPL. You can not use it
|
|
for commercial purposes, distribute, or change it on your own, unless you
|
|
contact me to arrange the conditions of such use and get my permission.
|
|
Feel free to look at it though.
|
|
</P>
|
|
|
|
<A NAME="LABH">
|
|
<H1>Buttons</H1>
|
|
</A>
|
|
<FONT COLOR="#000060">
|
|
<PRE>
|
|
<B>All versions:</B>
|
|
[ALT] - Hold to switch to the second controller
|
|
[SPACE] - FIRE-R button (also: [SHIFT],A,S,D,F,G,H,J,K,L)
|
|
[CONTROL] - FIRE-L button (also: Z,X,C,V,B,N,M)
|
|
[Q] - SuperAction PURPLE button (also: E,T,U,O)
|
|
[W] - SuperAction BLUE button (also: R,Y,I,P)
|
|
[0]-[9] - Digit buttons
|
|
[-] - [*] button
|
|
[=] - [#] button
|
|
[PGUP] - Fast-forward emulation (also: [F9])
|
|
[ESC] - Quit emulation (also: [F12])
|
|
[F2] - Turn soundtrack log on/off
|
|
[F3] - Toggle FIRE-R autofire on/off
|
|
[F4] - Toggle FIRE-L autofire on/off
|
|
[F5] - Invoke configuration menu
|
|
[F6] - Load emulation state
|
|
[F7] - Save emulation state
|
|
[F9] - Fast-forward emulation (also: [PGUP])
|
|
[F11] - Reset hardware
|
|
[F12] - Quit emulation (also: [ESC])
|
|
[ALT]+[PGUP] - Increase audio volume
|
|
[ALT]+[PGDOWN] - Decrease audio volume
|
|
|
|
<B>With #define DEBUG:</B>
|
|
[F1] - Go into the built-in debugger
|
|
|
|
<B>With #define GIFLIB:</B>
|
|
[F10] - Make a screen snapshot (SNAPxxxx.GIF)
|
|
|
|
<B>With #define WINDOWS:</B>
|
|
[ALT]+[ENTER] - Switch between full screen and window modes
|
|
|
|
<B>With #define MSDOS or UNIX:</B>
|
|
[F8] - Turn scanline simulation on/off
|
|
[CTRL]+[F8] - Toggle screen softening on/off
|
|
</PRE>
|
|
</FONT>
|
|
|
|
<A NAME="LABI">
|
|
<H1>Command Line Options</H1>
|
|
</A>
|
|
<FONT COLOR="#000060">
|
|
<PRE>
|
|
Usage: colem [-option1 [-option2...]] [filename]
|
|
|
|
[filename] = Name of the file to load as a cartridge [CART.ROM]
|
|
This program will transparently uncompress singular GZIPped
|
|
and PKZIPped files.
|
|
|
|
<B>[-option] =</B>
|
|
-verbose <level> - Select debugging messages [5]
|
|
0 - Silent 1 - Startup messages
|
|
2 - VDP 4 - Illegal Z80 ops
|
|
16 - Sound
|
|
-skip <percent> - Percentage of frames to skip [25]
|
|
-help - Print this help page
|
|
-home <dirname> - Set directory with system ROM files [off]
|
|
-pal/-ntsc - Video system to use [-ntsc]
|
|
-adam/-cv - Run in Adam/ColecoVision mode [-cv]
|
|
-allspr - Show all sprites [off]
|
|
-autoa/-noautoa - Autofire/No autofire for FIRE-R button [-noautoa]
|
|
-autob/-noautob - Autofire/No autofire for FIRE-L button [-noautob]
|
|
-spin1x/-spin1y - Mouse X/Y position as SuperAction spinner 1 [off]
|
|
-spin2x/-spin2y - Mouse X/Y position as SuperAction spinner 2 [off]
|
|
-drums/-nodrums - Hit/Don't hit MIDI drums on noise [-nodrums]
|
|
-logsnd <filename> - Write soundtrack to a MIDI file [LOG.MID]
|
|
-palette <number> - Use given color palette [0]
|
|
0 - Scaled VDP colors 1 - Original VDP colors
|
|
2 - Faded NTSC colors
|
|
-sound [<quality>] - Sound emulation quality [22050]
|
|
-nosound - Don't emulate sound [-nosound]
|
|
|
|
<B>With #define DEBUG:</B>
|
|
-trap <address> - Trap execution when PC reaches address [FFFFh]
|
|
|
|
<B>With #define UNIX or MSDOS:</B>
|
|
-sync <frequency> - Sync screen updates to <frequency> [-nosync]
|
|
-nosync - Do not sync screen updates [-nosync]
|
|
-tv/-notv - Simulate/Don't simulate scanlines [-notv]
|
|
-soft/-nosoft - Scale screen up with softening [-nosoft]
|
|
|
|
<B>With #define MSDOS:</B>
|
|
-vsync - Sync screen updates to VGA VBlanks [-vsync]
|
|
|
|
<B>With #define UNIX:</B>
|
|
-saver/-nosaver - Save/don't save CPU when inactive [-saver]
|
|
-scale <factor> - Scale window by <factor> [2]
|
|
|
|
<B>With #define MITSHM:</B>
|
|
-shm/-noshm - Use/don't use MIT SHM extensions for X [-shm]
|
|
</PRE>
|
|
</FONT>
|
|
|
|
<A NAME="LABJ">
|
|
<H1>Frequently Asked Questions</H1>
|
|
</A>
|
|
<OL>
|
|
<LI><B>Why is the emulator so slow on my PC?</B>
|
|
<P>
|
|
Your computer may be too slow to run the emulator. On slow machines, try
|
|
speeding things up by skipping more frames (<CODE>-skip</CODE> command
|
|
line option or "Draw XX% frames" menu option). In ColEm-Windows, make
|
|
window smaller or switch to the full screen mode with
|
|
<CODE>[Alt]+[Enter]</CODE>.
|
|
</P>
|
|
<LI><B>Emulator is too fast on my PC!</B>
|
|
<P>
|
|
If ColEm is too fast on your computer, you can slow it down by syncing it
|
|
to a timer (<CODE>-sync</CODE> in ColEm-Unix), VBlanks (<CODE>-vsync</CODE>
|
|
in ColEm-MSDOS), or by choosing "PAL Video"/"NTSC Video" menu option in
|
|
ColEm-Windows.
|
|
</P>
|
|
<LI><B>I can't get some ROM images to work with the emulator.</B>
|
|
<P>
|
|
If you can't get ROM image to work, send it to me for analysis.
|
|
</P>
|
|
<LI><B>Is it legal to spread cartridge ROMs?</B>
|
|
<P>
|
|
<U>NO</U>. Nobody seems to care though, mainly because there is no
|
|
profit to be made from ColecoVision software any longer. Nevertheless, be
|
|
aware of the fact that by using commercial software you haven't bought you
|
|
are commencing an act of piracy.
|
|
</P>
|
|
<LI><B>When compiling ColEm-Unix, I get "undefined name" errors.</B>
|
|
<P>
|
|
This usually means that your linker cannot find the necessary libraries
|
|
(namely, libX11 and libXext) or some additional libraries (like libsocket
|
|
and libnsl) are required. Find these libraries in your system and modify
|
|
the Makefile so that the final invocation of the C compiler has
|
|
<CODE>-L<path_to_libs></CODE> options. If you have no libXext
|
|
library and the same functionality isn't provided in libX11, try
|
|
#undefining the <CODE>MITSHM</CODE> option.
|
|
</P>
|
|
<LI><B>When starting ColEm-Unix, I get X_ShmAttach error.</B>
|
|
<P>
|
|
You are probably trying to run the emulator on a remote Xterminal while
|
|
it attempts to use shared memory for interfacing with X. Another reason
|
|
for this error may be the lack of MITSHM extension support in your
|
|
Xserver. Use <CODE>-noshm</CODE> option to disable the usage of shared
|
|
memory.
|
|
</P>
|
|
<LI><B>When starting ColEm-Unix, I get X_PutImage error.</B>
|
|
<P>
|
|
Unix/X version of ColEm can currently be compiled for 8bit, 16bit, or
|
|
32bit Xterminals. Neither 1bit nor 4bit Xterminals will work with the
|
|
drivers included into official ColEm distribution.
|
|
</P>
|
|
</OL>
|
|
|
|
<A NAME="LABK">
|
|
<H1>History</H1>
|
|
</A>
|
|
<H2>New in ColEm 2.4</H2>
|
|
<UL>
|
|
<LI>Ported ColEm to smartphones running <B>Symbian/UIQ3</B> software!
|
|
<LI>Added new, much better, scanline simulation and video softening
|
|
effects to ColEm-Windows.
|
|
<LI>ColEm-Windows full-screen mode now runs in 640x480 resolution.
|
|
<LI>Added <CODE>-sync/-nosync</CODE> option to ColEm-MSDOS to sync screen
|
|
updates to the timer (use <CODE>-vsync</CODE> for VBlanks).
|
|
<LI>Added <CODE>-zoom/-nozoom</CODE> option to ColEm-MSDOS that will
|
|
zoom ColEm display to fill the whole screen, using image
|
|
softening algorithm.
|
|
<LI>ColEm-MSDOS now runs in 640x480x15bpp VESA screen mode when
|
|
<CODE>-zoom</CODE> or <CODE>-tv</CODE> options used, otherwise
|
|
it runs in 320x200x15bpp screen mode.
|
|
<LI>Added [CONTROL]+[F8] key combination to ColEm-MSDOS to toggle
|
|
display zoom on/off.
|
|
<LI>Added new "Fill & Soften" zoom mode to ColEm-Symbian. It is
|
|
rather slow though.
|
|
<LI>Fixed possible source of instabilities in the S60 open file dialog
|
|
in ColEm-Symbian.
|
|
</UL>
|
|
<H2>New in ColEm 2.3</H2>
|
|
<UL>
|
|
<LI>Added <B>network play</B> option to ColEm-Windows and ColEm-Symbian!
|
|
<LI>Now resetting R register on ResetZ80() to keep states of both NetPlay
|
|
players consistent.
|
|
<LI>Now clearing all RAM on ResetColeco() to keep states of both NetPlay
|
|
players consistent.
|
|
<LI>Added new, much better, scanline simulation and video softening
|
|
effects to ColEm-Windows.
|
|
<LI>ColEm-Windows full-screen mode now runs in 640x480 resolution.
|
|
<LI>Added zoom settings to ColEm-Symbian ("None", "Keep Aspect", and
|
|
"Fill Screen").
|
|
<LI>Added display orientation settings to ColEm-Symbian ("Landscape",
|
|
"Portrait", and "Auto").
|
|
<LI>Finally fixed opendir() problem in EMULib-Symbian. All built-in
|
|
menu file dialogs work now!
|
|
<LI>Further extended and optimized Symbian screen rendering routines.
|
|
<LI>Fixed and optimized TV scanline simulation in ColEm-Symbian, made
|
|
scanline effect stronger.
|
|
<LI>Fixed system warnings in when flipping Nokia E70 open/closed.
|
|
<LI>Fixed possible crash when selecting an initial file in ColEm-Symbian.
|
|
</UL>
|
|
<H2>New in ColEm 2.2</H2>
|
|
<UL>
|
|
<LI>Changed Z80 NMI handling to comply with the standard.
|
|
<LI>Added "show all sprites" option (-allspr).
|
|
<LI>Added error messages to ColEm-Windows and ColEm-Symbian.
|
|
<LI>Added button and key remapping configuration to ColEm-Symbian.
|
|
<LI>ColEm-Symbian application menu is now split into three pages.
|
|
<LI>ColEm-MSDOS is now prebound with DOS32A extender, instead of
|
|
outdated DOS4GW.
|
|
</UL>
|
|
<H2>New in ColEm 2.1</H2>
|
|
<UL>
|
|
<LI>Added builtin configuration menu ([F5]).
|
|
<LI>Added palette selection (-palette) between scaled VDP palette, original
|
|
VDP palette, and the faded NTSC palette suggested by Richard Drushel.
|
|
<LI>Now defaulting to the palette from TMS9918 datasheet scaled by 255/224
|
|
to get true white color.
|
|
<LI>Fixed console keyboard input in Windows.
|
|
<LI>Updated and extended documentation.
|
|
</UL>
|
|
<H2>New in ColEm 2.0</H2>
|
|
<UL>
|
|
<LI>MSDOS and Windows versions are now based on the new framework.
|
|
<LI>Started adding Coleco Adam emulation (not finished yet).
|
|
<LI>Added state saving and loading via .STA files.
|
|
<LI>Added SuperAction spinner emulation with the mouse.
|
|
<LI>Added zoomed sprites support in VDP.
|
|
<LI>Standardized TMS9918 emulation.
|
|
<LI>Fixed VDP VBlank interrupt bug.
|
|
<LI>Replaced "updates per VBlank" (-uperiod) with "percentage of
|
|
skipped frames" parameter (-skip).
|
|
<LI>Removed -vperiod/-hperiod parameters as deprecated.
|
|
<LI>Added -pal/-ntsc parameters to switch between TMS9918/TMS9928
|
|
and TMS9929 VDPs.
|
|
<LI>Soundtrack saved into MIDI files.
|
|
<LI>Documentation rewritten in HTML.
|
|
<LI>Added speed throttling to ColEm-MSDOS (-vsync).
|
|
<LI>Keyboard assignments have changed.
|
|
</UL>
|
|
<H2>New in ColEm 1.0</H2>
|
|
<UL>
|
|
<LI>Standardized Z80 emulation.
|
|
<LI>Standardized PSG emulation.
|
|
<LI>Soundtrack saved into .SND files.
|
|
<LI>Screen refresh done line-by-line.
|
|
<LI>Sprites are refreshed line-by-line.
|
|
<LI>Limit on sprites per line introduced.
|
|
<LI>General cleanup of the source code.
|
|
<LI>Rewritten documentation.
|
|
</UL>
|
|
|
|
<A NAME="LABI">
|
|
<H1>Thanks to...</H1>
|
|
</A>
|
|
<P>
|
|
Finally, I would like to thank Hans Guijt, Marcel de Kogel, John Stiles,
|
|
Neal Danner, Alan Steremberg, and all other people who helped me with
|
|
advice, information, ROM images, and encouragment.
|
|
</P>
|
|
|
|
<HR>
|
|
<I>
|
|
© Copyright by
|
|
<A HREF="http://fms.komkon.org/">Marat Fayzullin</A>
|
|
(marat [AT] komkon /DOT/ org)
|
|
</I>
|
|
</BODY>
|
|
</HTML>
|