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Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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ds-gzdoom | ||
ds-models.info | ||
ds-models.SlackBuild | ||
ds-skulltag | ||
README | ||
slack-desc | ||
svn2targz.sh |
ds-models (3D model packs for gzdoom and skulltag) ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D models, which gives it a much more modern look. This model set is released by -=Dark-Assassin=- on the SkullTag forum. For more information, see the forum thread at http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238 If you never plan to use models with skulltag, passing SKULLTAG=no to the build script will omit the skulltag-specific models. The resulting package with be approximately 30% smaller. There's also a GZDOOM=no option, but it won't make the package smaller (skulltag still requires the gzdoom models, so they'll still be included). As of r15, ds-models supports Zandronum, but there's no SlackBuild for Zandronum yet, so no support for it here (yet). This includes scripts "ds-gzdoom" and "ds-skulltag" for starting gzdoom or skulltag with the models preloaded. To make gzdoom or skulltag always use the models, edit ~/.config/gzdoom/zdoom.ini and/or ~/.skulltag/skulltag.ini and add the following lines under the [Global.Autoload] marker: # for both gzdoom and skulltag: Path=/usr/share/games/doom/GZ-Models.pk3 # for skulltag only, also add: Path=/usr/share/games/doom/ST-Models.pk3 Note that the models will only be displayed if gzdoom/skulltag is using the OpenGL renderer (Options | Display Options in the in-game menu).