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Signed-off-by: Robby Workman <rworkman@slackbuilds.org> |
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.. | ||
patches | ||
doinst.sh | ||
jfsw.desktop | ||
jfsw.info | ||
jfsw.png | ||
jfsw.SlackBuild | ||
README | ||
slack-desc |
jfsw (source port of Shadow Warrior first-person shooter game) The aim of this port is to present Shadow Warrior as closely as possible to the original game while adding optional features to expand the possibilities of the game. To play the game, you will need the sw.grp data file from either the full or shareware DOS version of Shadow Warrior. If you want to play the shareware version, you can install jfsw_demo_data from slackbuilds.org. For the full version, copy sw.grp from the game directory to /usr/share/games/jfsw/sw.grp (the filename must be lowercase). If you have sw.grp from the full version of the game, you may also want to install jfsw_hires_pack for some graphic enhancements (don't bother trying, if all you have is the shareware sw.grp: it segfaults on startup). Note #1: There's no way to enable the mouse from the in-game menus. To enable the mouse, you must run the game at least once to create its config file (~/.jfsw/sw.cfg), then edit the config file and change ControllerType to 1. You probably also want to change MouseAimingOn to 1, for a more modern "mouselook" style of play. Note #2: The Ambience setting in the Sound Setup menu is permanently disabled, because the ambience code causes the game to crash. Note #3: Multiplayer does work (at least for LAN play). See /usr/doc/jsfw-$VERSION/releasenotes.html for multiplayer usage. Note #4 (for Slackware 64-bit users): The source includes x86 assembly code, so can't be built for any non-x86 architecture. If you're using x86_64, you might (or might not) be able to build jfsw on a 32-bit Slackware system and install it on x86_64 along with alienBOB's compat32 packages and get it to run.