mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-24 10:02:29 +01:00
0a712518c9
Signed-off-by: Christoph Willing <chris.willing@linux.com>
23 lines
1,000 B
Text
23 lines
1,000 B
Text
osgEarth is a C++ terrain rendering toolkit. Just create a simple XML file,
|
|
point it at your imagery, elevation, and vector data, load it into your favorite
|
|
OpenSceneGraph application, and go!
|
|
|
|
osgEarth supports all kinds of data and comes with lots of examples to help you
|
|
get up and running quickly and easily.
|
|
|
|
Some optional requirements are recommended for enhanced functionality
|
|
and/or performance. They include:
|
|
osgQt, poco, protobuf, rocksdb
|
|
|
|
For all but osgQt, they will be used if detected when osgEarth is built.
|
|
|
|
In the case of osgQt, the version of Qt that it was built with is relevant.
|
|
If osgQt was built with Qt5, the environment variable OSGQT=5 must be set when
|
|
running the osgEarth SlackBuild i.e.
|
|
OSGQT=5 sh osgEarth.SlackBuild
|
|
In this case, the qt5 package is also an additional build requirement.
|
|
|
|
If osgQt was built with Qt4 (the standard for Slackware 14.2), set OSGQT=4 i.e.
|
|
OSGQT=4 sh osgEarth.SlackBuild
|
|
|
|
If OSGQT is not set, osgQt support will not be included.
|