mirror of
https://github.com/Ponce/slackbuilds
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225 lines
7.8 KiB
Bash
225 lines
7.8 KiB
Bash
#!/bin/sh
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# Slackware build script for mame
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# Written by B. Watson (yalhcru@gmail.com)
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# Adapted from Erik W. Hanson's mame.SlackBuild for older mame versions,
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# which was originally adapted from sdlmame.SlackBuild by B. Watson.
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20151112 bkw:
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# - Updated for v0.167, after missing several releases (sorry!)
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# - Get rid of MESS and UME options, mame has basically turned
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# into UME at this point (includes old mame + mess in one binary)
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# - Use shipped man pages from the source, instead of our own
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# - Add new tools: castool floptool imgtool nlwav
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# - Use icon extracted from mame.ico in the source
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# - Update .ini file slightly (sound=sdl, not sound=1)
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# 20160721 bkw:
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# - Updated for v0.175 (again, after missing several releases)
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# - Update ARCH stuff, i486 => i586
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# - Add missing mame.6 and mess.6 man pages (whoops!)
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# - man pages now in docs/man/ instead of src/osd/sdl/
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# - Don't modify the *.1 man pages to put them in section 6 any more
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# - Symlink mame -> mess in /usr/games (to keep old frontends working)
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# - Disable QT debugger by default, as it now requires qt5 and I don't
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# want qt5 as a hard dep for this... how many people who install mame
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# are *really* going to debug the game ROM code?
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# - Add QTDEBUG=yes option for people who really want the debugger,
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# make slack-desc say whether or not it's enabled.
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# - Upstream removed 'testkeys', stop trying to install it.
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# 20160728 bkw:
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# - Updated for v0.176. Upstream does a release on the last Wednesday
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# of every month. I doubt I'm going to find time to update this
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# script 12 times a year, but maybe...
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# 20160928 bkw:
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# - Updated for v0.178. Sorry, missed a month.
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# - Install artwork/ and bgfx/ so the new bgfx shader stuff will work.
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# - Set bgfx_path in mame.ini. The default is still 'video opengl' but
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# now it's easy to enable bgfx, just by changing to 'video bgfx'.
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# Thanks to Doogster for pointing this out.
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# 20161101 bkw:
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# - Updated for v0.179.
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PRGNAM=mame
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VERSION=${VERSION:-0.179}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-${PRGNAM}
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OUTPUT=${OUTPUT:-/tmp}
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# NB nonstandard flags here. Upstream defaults to -O3, so we'll leave
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# that as-is. Only the arch-specific stuff goes here.
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS=""
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LIBDIRSUFFIX=""
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fi
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# Source extracts to e.g. mame-mame0175/
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SHORTNAME=${PRGNAM}${VERSION/./}
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DIRNAME=$PRGNAM-$SHORTNAME
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $DIRNAME
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tar xvf $CWD/$DIRNAME.tar.gz || tar xvf $CWD/$SHORTNAME.tar.gz
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cd $DIRNAME
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chown -R root:root .
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# This isn't standard template code, but it executes maybe a hundred
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# times as fast, and does the same thing.
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
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-o -perm 511 \) -print0 | \
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xargs -0 chmod 755
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find -L . \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -print0 | \
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xargs -0 chmod 644
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# OK, building modern mame is a bit of a PITA. It uses genie (written
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# in lua, a fork of premake), but you don't get to run genie directly,
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# you got a main makefile that builds lua, then builds genie, then runs
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# genie with arguments based on the options in the main makefile. Also,
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# it uses python to convert XML layout files to C++ code.
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# Where possible, use system libraries instead of building the ones
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# bundled with the mame source. However, SBo's lua is (still!) too old
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# for mame.
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#USE_SYSTEM_LIB_LUA=1 \
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# Upstream dropped sqlite as a dependency, this no longer matters.
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#USE_SYSTEM_LIB_SQLITE3=1 \
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# Not going to USE_SYSTEM_LIB_PORTAUDIO or USE_SYSTEM_LIB_PORTMIDI,
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# the bundled versions are fine and I don't want a mile-long dependency
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# tree. Using an external portmidi dep would make mame require Oracle's
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# JDK! In case you're wondering, only the C code in the bundled portmidi
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# is built (no Java needed).
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# The OVERRIDE_CC and OVERRIDE_CXX are there because mame's build
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# ignores $PATH when searching for gcc/g++, and won't find my ccache
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# symlinks in /usr/local/bin. On a normal (non-ccache-using) system,
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# these options do nothing (they use the compilers in /usr/bin, which
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# is the default anyway) and you can forget about them... or, if you use
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# distcc, this will allow it to actually work. (Mini-rant: PATH has been
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# a standard mechanism on both Unix and DOS/Windows systems for what,
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# 30 or 40 years now? Come on people...)
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# This is purely cosmetic, and can't be set on the make command line.
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sed -i 's,ubuntu-intrepid,slackware,g' scripts/genie.lua
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sed -i 's/DISTRO := generic/DISTRO := slackware/' makefile
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# SDL_INI_PATH needs to contain a $ character. I haven't figured out
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# how (or even if) I can pass this through multiple layers of make
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# calling genie which calls make again, so screw it:
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sed -i 's,\.;ini,/etc,' src/osd/sdl/sdlmain.cpp
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# Tried several variants of this, none work, ended up using the sed
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# stuff above.
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#SDL_INI_PATH='$$HOME/.mame;/etc' \
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# Previous versions of mame used qt4 for the debugger GUI. Now it's
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# qt5, so I've made it optional (Slackware 14.2 still only has qt4).
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if [ "${QTDEBUG:-no}" = "yes" ]; then
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QTOPT=1
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WITHQT="with"
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else
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QTOPT=0
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WITHQT="without"
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fi
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# Having ARCH set in the env will break the build, hence ARCH=""
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make USE_QTDEBUG=$QTOPT \
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USE_SYSTEM_LIB_EXPAT=1 \
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USE_SYSTEM_LIB_ZLIB=1 \
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USE_SYSTEM_LIB_JPEG=1 \
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USE_SYSTEM_LIB_FLAC=1 \
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OPT_FLAGS="$SLKCFLAGS" \
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OVERRIDE_CC="$( which gcc )" \
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OVERRIDE_CXX="$( which g++ )" \
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ARCH="" \
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VERBOSE=1 \
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NOWERROR=1 \
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TOOLS=1 \
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TARGET=$PRGNAM \
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SUBTARGET=$PRGNAM
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# No 'make install' target, do it manually.
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mkdir -p $PKG/usr/games $PKG/etc $PKG/usr/man/man6 $PKG/usr/man/man1 \
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$PKG/usr/share/applications $PKG/usr/share/pixmaps
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# Deal with upstream's executable-naming silliness.
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[ -e ${PRGNAM}64 ] && mv ${PRGNAM}64 $PRGNAM
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[ -e ${PRGNAM}32 ] && mv ${PRGNAM}32 $PRGNAM
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# .desktop borrowed from Ludovic Lechapt's Debian package.
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# Icon extracted from src/mame/osd/windows/mame/mame.ico with icotool.
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cat $CWD/desktop/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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cat $CWD/desktop/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
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cat $CWD/$PRGNAM.ini > $PKG/etc/$PRGNAM.ini.new
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# Install the binaries:
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install -s -m0755 -oroot -groot \
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$PRGNAM castool chdman floptool imgtool jedutil \
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ldresample ldverify nltool nlwav pngcmp regrep \
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romcmp split src2html srcclean unidasm \
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$PKG/usr/games/
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ln -s $PRGNAM $PKG/usr/games/mess
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# Install the man pages. mame and mess still have separate man
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# pages, though the binaries are combined now.
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install -m0644 -oroot -groot docs/man/*.1 $PKG/usr/man/man1
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install -m0644 -oroot -groot docs/man/*.6 $PKG/usr/man/man6
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gzip -9 $PKG/usr/man/man?/*.?
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# Create empty dirs for the user to populate with ROMs and such.
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for i in roms samples ctrlr font cheat; do
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mkdir -p $PKG/usr/share/games/$PRGNAM/$i
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done
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# Install the artwork and bgfx stuff (needed for 'video bgfx' in mame.ini).
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cp -a artwork bgfx $PKG/usr/share/games/$PRGNAM
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mkdir -p $PKG/usr/doc/${PRGNAM}-$VERSION
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# can't just "cp docs/* ..." because man/ is a dir, set -e kills the script
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cp docs/L* docs/*.* $PKG/usr/doc/${PRGNAM}-$VERSION
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cat $CWD/${PRGNAM}.SlackBuild > $PKG/usr/doc/${PRGNAM}-$VERSION/${PRGNAM}.SlackBuild
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mkdir -p $PKG/install
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sed "s,@WITHQT@,$WITHQT," $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/${PRGNAM}-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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