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024cd43632
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
27 lines
1.4 KiB
Text
27 lines
1.4 KiB
Text
The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable platforms.
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Compared to the original DOOM 3, the changes of dhewm 3 worth mentioning are:
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* 64bit port
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* SDL for low level OS support, OpenGL and input handling
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* OpenAL for audio output, all OS specific audio backends are gone
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* OpenAL EFX for EAX reverb effects (read: EAX-like sound effects on all platforms/hardware)
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* Better support for widescreen (and arbitrary display resolutions)
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* A portable build system based on CMake
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This engine will only work with the original Doom 3 and Resurrection of Evil expansion pack
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and not the newer Doom 3 BFG.
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To build the dedicated server or to disable building the base game code, the core or d3xp
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game code use: BASE="no" CORE="no" D3XP="no" SERVER="yes" ./dhewm3.SlackBuild
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Doom 3 and the Resurrection of Evil expansion pack data are not included with dhewm 3 and are
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still covered by the original EULA. They must be acquired separately such as from the retail
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DVDs or with SteamCMD. The data pak00*.pk4 files need to be placed in the Doom 3 data directory
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(/usr/share/games/dhewm3/base) and for RoE (/usr/share/games/dhewm3/d3xp), symbolic links to the
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data directories will work.
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For those using the CDs/DVD to obtain the game data, the official 1.3.1 patch for Linux will also
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be needed. For example:
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sh /path/to/doom3-linux-1.3.1.1304.x86.run --tar xvf --wildcards base/pak* d3xp/pak*
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