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Signed-off-by: Andrew Clemons <andrew.clemons@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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.. | ||
CMakeLists.txt | ||
imgui-config.cmake.in | ||
imgui.info | ||
imgui.SlackBuild | ||
README | ||
slack-desc |
Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies). Dear ImGui is designed to enable fast iterations and to empower programmers to create content creation tools and visualization / debug tools (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal, and lacks certain features normally found in more high-level libraries. Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard. * Minimize state synchronization. * Minimize state storage on user side. * Minimize setup and maintenance. * Easy to use to create code-driven and data-driven tools. * Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools. * Easy to hack and improve. * Portable, minimize dependencies, run on target (consoles, phones, etc.). * Efficient runtime and memory consumption. * Battle-tested, used by many major actors in the game industry.