mirror of
https://github.com/Ponce/slackbuilds
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a1d9976b46
Signed-off-by: B. Watson <yalhcru@gmail.com> |
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a67003b_sdl_12_compatibility.diff | ||
commandergenius.6 | ||
commandergenius.info | ||
commandergenius.rst | ||
commandergenius.SlackBuild | ||
doinst.sh | ||
README | ||
slack-desc |
commandergenius (engine for Commander Keen games) Commander Genius is an open-source clone of Commander Keen which allows you to play the games, and some of the mods made for it. All of the original data files are required to do so, however the authors have provided convenient way to download some of the games (choose "Game Center" at the main menu). It's also possible to use the data files from an installed copy of one or more of the games. Supported games: Keen 1 - Version 1.33 [*] Keen 2 - Version 1.33 Keen 3 - Version 1.33 Keen 4 - Version 1.4 (EGA) [*] Keen 5 - Version 1.4 (EGA) Keen 6 - Version 1.4 (EGA) (version 1.5 known not to work!) Keen Dreams - Version v1.13 (EGA) [*] [*] = downloadable from Game Center Other versions might work, but there are no guarantees. For the games not available via the in-game Game Center, place the data files somewhere under /usr/share/games/commandergenius or ~/.CommanderGenius, and edit ~/.CommanderGenius/games.cfg to tell the game where to find the files. commandergenius also has a HQP (High Quality Pack) with enhanced graphics and sound for Keen 1 through 4. For Keen 1 and Keen 4, choose "Keen 1 Special" and "Keen 4 Special" from the Game Center, to get the HQP versions of the games. For Keen 2 and Keen 3, the HQP will automatically be used if the games are installed to ~/.CommanderGenius/games/keen2 and ~/.CommanderGenius/games/keen3, with games.cfg entries like so: &Dir=games/keen2/keen2.exe /Name=keen2 &Dir=games/keen3/keen3.exe /Name=keen3 If you *don't* want the HQP to be used, use different directory names for the above (e.g. ckeen2 and ckeen3). commandergenius can be built with either SDL 1.2 or SDL 2.0. By default, SDL2 is used if SDL2 and SDL2_image are both found, otherwise SDL1 is used. To build with SDL1 even if SDL2 and SDL2_image are installed, set 'SDL2=no' in the script's environment.