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https://github.com/Ponce/slackbuilds
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1a63d5f6b9
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
21 lines
1.1 KiB
Text
21 lines
1.1 KiB
Text
A note about the source: upstream doesn't do release tarballs. The source
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is only available via git (older versions used svn). What I had to do
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to get the 1.8.2 source: download the windows binary, run strings on it
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to find the git commit hash, then clone the git repo and check out that
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revision. Then I spent a couple hours trying to patch it so it would
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compile, then said "hell with it" and used the latest git (which compiles
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and runs fine). So my VERSION is a lie, which might cause problems if
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you want to play multiplayer with people using the windows 1.8.2 binary
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release. Blame upstream, not me.
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For reference, the windows binary's commit hash is:
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cbdfa61619ee99db541361b8ca174d58848e4
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The one in my tarball is: 4a23b97963d8e57d4c62efa41323910df903d
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gzdoom's build process requires it to be built from a git checkout.
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It uses the .git stuff to define a GIT_REVISION variable. That's why
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the source tarball contains a .git/ dir. If it doesn't, you end up with
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a gzdoom that announces itself as revision <unknown> (shows up in the
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console and titlebar of the window). Also the revision is used to check
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savegame compatibility, so it's not just cosmetic.
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