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176 lines
4.7 KiB
ReStructuredText
176 lines
4.7 KiB
ReStructuredText
.. RST source for bstone(6) man page. Convert with:
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.. rst2man.py bstone.rst > bstone.6
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.. rst2man.py comes from the SBo development/docutils package.
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.. |version| replace:: 1.1.7
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.. |date| date::
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.. converting from pod:
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.. s/B<\([^>]*\)>/**\1**/g
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.. s/I<\([^>]*\)>/*\1*/g
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======
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bstone
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======
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------------------------------------
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source port of the Blake Stone games
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------------------------------------
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:Manual section: 6
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:Manual group: SlackBuilds.org
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:Date: |date|
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:Version: |version|
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SYNOPSIS
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========
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bstone [*-options*]
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DESCRIPTION
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===========
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BStone is a source port of Blake Stone game series: Aliens of Gold and Planet Strike.
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Features:
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- High resolution rendering of world (extended vanilla engine)
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- Modern and vanilla controls
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- Allows to customize control bindings
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- Separate volume control of sound effects and music
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Supported games:
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- Aliens of Gold v1.0 full
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- Aliens of Gold v2.0 full
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- Aliens of Gold v2.1 full
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- Aliens of Gold v3.0 full
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- Aliens of Gold v3.0 shareware
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- Planet Strike v1.0
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- Planet Strike v1.1
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This man page only describes the command-line options. For full documentation,
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see /usr/doc/bstone-|version|/README.md
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OPTIONS
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=======
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.. notice the **-opt** *param* stuff? rst's option recognition
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.. can't handle non-GNU-style options like -option (it thinks the
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.. option is -o, and the ption is the parameter). So we have to help
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.. it out a little.
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*--version*
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Outputs the port's version to standard output and
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into message box.
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*--aog_sw*
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Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode.
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If appropriate data files will not be found the port will fail.
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Default switch strategy: AoG (full) -> AoG (SW) -> PS
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*--aog_10*
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Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode.
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If appropriate data files will not be found the port will fail.
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Default switch strategy: AoG (full) -> AoG (SW) -> PS
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*--aog_2x*
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Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode.
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If appropriate data files will not be found the port will fail.
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Default switch strategy: AoG (full) -> AoG (SW) -> PS
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*--aog_30*
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Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode.
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If appropriate data files will not be found the port will fail.
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Default switch strategy: AoG (full) -> AoG (SW) -> PS
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*--ps*
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Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode.
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If appropriate data files will not be found the port will fail.
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Default switch strategy: AoG (full) -> AoG (SW) -> PS
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*--no_screens*
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Skips start-up screens (AoG/PS) and ending promo pages (AoG SW only).
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*--cheats*
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Enables so called "debug mode" without much fuss.
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*--data_dir path_to_data*
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Specifies location to the game's data files.
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Default: /usr/share/games/bstone/
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*--profile_dir path*
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Overrides default location of the game's profile files. Config files
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and savegames are written here.
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Default: .local/share/bibendovsky/bstone/
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*--vid_renderer [soft|ogl]*
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Forces to use a specified renderer.
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"soft" selects a software renderer.
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"ogl" selects an OpenGL 2.x compatible renderer.
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Default order without this option: ogl, soft.
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*--vid_windowed*
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Runs the game in windowed mode.
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Default video mode: 640x480
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*--vid_mode width height*
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Selects the specified resolution for windowed mode.
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Without this option the game will use desktop's resolution.
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Minimum width: 640
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Minimum height: 480
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*--vid_scale factor*
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Refinement factor. The higher a value the greater internal resolution
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mode will be used to render a scene. The dimensions of the resolution mode
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are proportional to the original one (320x200) by 'factor' value.
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This option can greatly affect the performance of a renderer (especially a
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software one).
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Minimum factor: 1 (identical to the original game)
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Default factor: depends on the game's resolution mode.
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*--vid_window_x offset*
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Sets a horizontal offset from the left side of the desktop screen.
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Applicable for windowed mode only.
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*--vid_window_y offset*
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Sets a vertical offset from the top side of the desktop screen.
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Applicable for windowed mode only.
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*--snd_rate sampling_rate*
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Specifies sampling rate of mixer in hertz.
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Default: 44100 Hz
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Minimum: 11025 Hz
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*--snd_mix_size duration*
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Specifies mix data size in milliseconds.
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Default: 40 ms
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Minimum: 20 ms
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COPYRIGHT
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=========
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See the file /usr/doc/bstone-|version|/LICENSE for license information.
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AUTHORS
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=======
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bstone was written by Boris I. Bendovsky, based on an original
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game by JAM Productions, published by Apogee Entertainment, LLC.
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This man page written for the SlackBuilds.org project
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by B. Watson, and is licensed under the WTFPL.
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SEE ALSO
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========
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The bstone homepage: http://bibendovsky.github.io/bstone/
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