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5eb6ce46c5
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
27 lines
1.2 KiB
Text
27 lines
1.2 KiB
Text
ufoai (UFO: Alien Invasion)
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This is a squad based tactical strategy game, heavily inspired by the
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X-COM PC games, but with twist. Old veterans will appreciate how the
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game captures the spirit of the UFO: Enemy Unknown, the first one in
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the X-COM series. It tries to combine military realism with science
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fiction with the weirdness of an alien invasion. The game, however,
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is not a remake or a sequel.
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It runs on a modified Quake 2 game engine.
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If you're going to install the package on a host whose CPU lacks
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streaming SIMD extensions, set SSE=no in the script's environment. To
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find out whether SSE is supported, try "grep sse /proc/cpuinfo". If
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you get no output, you don't have SSE.
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By default, ufoai is built with SDL2. If you'd prefer SDL1, run this
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script with SDL2=no in the environment.
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Optional *broken* stuff: The map editor for UFO:AI is called
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uforadiant. It's disabled by default because it's broken: it
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segfaults on startup on Slackware-current (October 2021) and the
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SlackBuild maintainer hasn't figured out why, yet. If you want
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to try uforadiant, install the optional dependencies gtkglext and
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gtksourceview, then build with RADIANT=yes in the environment. If you
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try this and uforadiant *doesn't* segfault for you, *please* contact
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the maintainer!
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