mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-24 10:02:29 +01:00
5eb6ce46c5
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
27 lines
1.2 KiB
Text
27 lines
1.2 KiB
Text
ufoai (UFO: Alien Invasion)
|
|
|
|
This is a squad based tactical strategy game, heavily inspired by the
|
|
X-COM PC games, but with twist. Old veterans will appreciate how the
|
|
game captures the spirit of the UFO: Enemy Unknown, the first one in
|
|
the X-COM series. It tries to combine military realism with science
|
|
fiction with the weirdness of an alien invasion. The game, however,
|
|
is not a remake or a sequel.
|
|
|
|
It runs on a modified Quake 2 game engine.
|
|
|
|
If you're going to install the package on a host whose CPU lacks
|
|
streaming SIMD extensions, set SSE=no in the script's environment. To
|
|
find out whether SSE is supported, try "grep sse /proc/cpuinfo". If
|
|
you get no output, you don't have SSE.
|
|
|
|
By default, ufoai is built with SDL2. If you'd prefer SDL1, run this
|
|
script with SDL2=no in the environment.
|
|
|
|
Optional *broken* stuff: The map editor for UFO:AI is called
|
|
uforadiant. It's disabled by default because it's broken: it
|
|
segfaults on startup on Slackware-current (October 2021) and the
|
|
SlackBuild maintainer hasn't figured out why, yet. If you want
|
|
to try uforadiant, install the optional dependencies gtkglext and
|
|
gtksourceview, then build with RADIANT=yes in the environment. If you
|
|
try this and uforadiant *doesn't* segfault for you, *please* contact
|
|
the maintainer!
|