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Signed-off-by: Christoph Willing <chris.willing@linux.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
21 lines
997 B
Text
21 lines
997 B
Text
The OpenSceneGraph is an open source cross platform graphics toolkit
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for the development of high performance graphics applications
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such as flight simulators, games, virtual reality and scientific
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visualization. Based around the concept of a scene graph, it provides
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an object oriented framework on top of OpenGL freeing the developer
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from implementing and optimizing low level graphics calls, and
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provides many additional utilities for rapid development of graphics
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applications.
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Plugins will be automatically generated using the following optional
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SBo packages if they are detected at build time:
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collada-dom, dcmtk, fltk, fox-toolkit, gdal, gtkglext, libgta,
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libLAS, nvidia-texture-tools, OpenCASCADE, wxGTK3
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These plugins offer significant additional functionality and are
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recommended for building a fully featured OpenSceneGraph. However,
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note that you may not want support for three distinct widget toolkits
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(fltk, fox-toolkit, wxGTK3) in addition to the default GTK & SDL2
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viewers.
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