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5645b94754
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
27 lines
1.4 KiB
Text
27 lines
1.4 KiB
Text
ScummVM is an interpreter for point-and-click adventure games that can be used
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as a libretro core.
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ScummVM is a program which allows you to run certain classic graphical
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point-and-click adventure games, provided you already have their data files.
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The clever part about this: ScummVM just replaces the executables shipped with
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the game, allowing you to play them on systems for which they were never
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designed!
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Originally it was designed to run LucasArts' SCUMM games, such as Maniac
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Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands for
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'Script Creation Utility for Maniac Mansion', which was the first game for
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which LucasArts designed this system. And much later it gave its name to
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ScummVM ('VM' meaning Virtual Machine).
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Over time support for a lot of non-SCUMM games has been added, and ScummVM now
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also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6,
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Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A
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Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon
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Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous
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Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt
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games) and many more. You can find a full list with details on which adventures
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are supported and how well on the compatibility page. ScummVM is continually
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improving, so check back often.
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To build the debugging symbols use:
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DEBUG=1 ./scummvm-libretro.SlackBuild
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