mirror of
https://github.com/Ponce/slackbuilds
synced 2024-12-02 13:04:42 +01:00
90f23af3d2
Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
122 lines
2.8 KiB
ReStructuredText
122 lines
2.8 KiB
ReStructuredText
.. RST source for zaz(1) man page. Convert with:
|
|
.. rst2man.py zaz.rst > zaz.6
|
|
.. rst2man.py comes from the SBo development/docutils package.
|
|
|
|
.. |version| replace:: 1.0.0
|
|
.. |date| date::
|
|
|
|
===
|
|
zaz
|
|
===
|
|
|
|
------------------
|
|
action/puzzle game
|
|
------------------
|
|
|
|
:Manual section: 6
|
|
:Manual group: SlackBuilds.org
|
|
:Date: |date|
|
|
:Version: |version|
|
|
|
|
SYNOPSIS
|
|
========
|
|
|
|
zaz [**-d** *directory*] [**-e** [*-level*]] [**-p** *level*] [**-t**]
|
|
|
|
DESCRIPTION
|
|
===========
|
|
|
|
Zaz is a game where the player has to get rid of incoming balls by
|
|
arranging them in triplets. The idea of the game is loosely based on
|
|
games like Luxor, Zuma, Puzz Loop, and Puzzle Bobble. The twists that
|
|
make Zaz stand out from other games of this type are that the balls
|
|
have to be picked from the path (insted of being randomly assigned for
|
|
the player) and that the player's "vehicle" is also attached to a path
|
|
which is different from level to level.
|
|
|
|
The game can be controlled with either the mouse or the keyboard (see
|
|
**CONTROLS**, below).
|
|
|
|
OPTIONS
|
|
=======
|
|
|
|
These options are used for editing levels and testing them. For normal
|
|
gameplay, **zaz** should be run without options.
|
|
|
|
-d *directory*
|
|
Use *directory* for game data location. The default is */usr/share/zaz*.
|
|
|
|
-e [*level*]
|
|
Start up in level editing mode. If **level** is given, it will be loaded
|
|
into the editor, otherwise *default* is used. **level** shoould be the name
|
|
of the *.lvl* file, minus the *.lvl* extension.
|
|
Must be run from within the data directory (or a copy of it).
|
|
|
|
-p *level*
|
|
Test-play a level (possibly created with **-e**).
|
|
Must be run from within the data directory (or a copy of it).
|
|
|
|
-t
|
|
This is supposed to run the built-in self-tests. However, all it seems to
|
|
do is segfault.
|
|
|
|
CONTROLS
|
|
========
|
|
|
|
Movement
|
|
Mouse X axis or keyboard left/right arrows.
|
|
|
|
Pick or Fire Ball
|
|
Mouse button 1 (normally left), keyboard Space, Enter, or down arrow.
|
|
|
|
Speedup (advance puzzle)
|
|
Mouse button 3 (normally right), or keyboard up arrow.
|
|
|
|
There is no way to change these keyboard/mouse control mappings. If
|
|
the keyboard movement doesn't seem to work properly (arrow keys jump
|
|
the player all the way left or right), try moving the mouse slightly.
|
|
|
|
FILES
|
|
=====
|
|
|
|
**$HOME/.zaz/** contains:
|
|
|
|
**settings**
|
|
Saved settings. Human-readable, but normally edited within the game,
|
|
via the *Options* menu.
|
|
|
|
**hiscores**
|
|
Self-explanatory.
|
|
|
|
**\*.profile**
|
|
Used to keep track of which levels have been unlocked.
|
|
|
|
.. ENVIRONMENT
|
|
.. ===========
|
|
|
|
.. EXIT STATUS
|
|
.. ===========
|
|
|
|
.. BUGS
|
|
.. ====
|
|
|
|
.. EXAMPLES
|
|
.. ========
|
|
|
|
COPYRIGHT
|
|
=========
|
|
|
|
See the file /usr/doc/zaz-|version|/COPYING for license information.
|
|
|
|
AUTHORS
|
|
=======
|
|
|
|
zaz was written by Remigiusz Dybka, with music by paniQ.
|
|
|
|
This man page written for the SlackBuilds.org project
|
|
by B. Watson, and is licensed under the WTFPL.
|
|
|
|
SEE ALSO
|
|
========
|
|
|
|
The zaz homepage: http://zaz.sourceforge.net
|