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cadf181e59
Signed-off-by: Andrew Clemons <andrew.clemons@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
39 lines
1.8 KiB
Text
39 lines
1.8 KiB
Text
SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB)
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emulator, written in portable C. It has a native Cocoa frontend for
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macOS, an SDL frontend for other operating systems, and a libretro
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core. It also includes a text-based debugger with an expression
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evaluator.
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Features
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Features common to both Cocoa and SDL versions:
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* Supports Game Boy (DMG) and Game Boy Color (CGB) emulation
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* Lets you choose the model you want to emulate regardless of ROM
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* High quality 96KHz audio
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* Battery save support
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* Save states
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* Includes open source DMG and CGB boot ROMs:
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* Complete support for (and documentation of) all game-specific
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palettes in the CGB boot ROM, for accurate emulation of Game
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Boy games on a Game Boy Color
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* Supports manual palette selection with key combinations, with
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4 additional new palettes (A + B + direction)
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* Supports palette selection in a CGB game, forcing it to run in
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'paletted' DMG mode, if ROM allows doing so.
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* Support for games with a non-Nintendo logo in the header
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* No long animation in the DMG boot
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* Advanced text-based debugger with an expression evaluator,
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disassembler, conditional breakpoints, conditional watchpoints,
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backtracing and other features
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* Extremely high accuracy
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* Emulates PCM_12 and PCM_34 registers
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* T-cycle accurate emulation of LCD timing effects, supporting the
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Demotronic trick, Prehistorik Man, GBVideoPlayer and other tech
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demos
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* Real time clock emulation
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* Retina/High DPI display support, allowing a wider range of scaling
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factors without artifacts
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* Optional frame blending (Requires OpenGL 3.2 or later)
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* Several scaling algorithms (Including exclusive algorithms like
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OmniScale and Anti-aliased Scale2x; Requires OpenGL 3.2 or later
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or Metal)
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