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Signed-off-by: Erik Hanson <erik@slackbuilds.org>
12 lines
870 B
Text
12 lines
870 B
Text
The goal of Alien Arena was to create the perfect marriage between Quake
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and Unreal Tournament, between retro sci-fi and futuristic tech, and
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between casual gamer and advanced expert, and wrap it up in a package with
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quality that could rival that of commercial games. The game has a weapon
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set that is unique and fun, and deviates a bit away from the standard Q3
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or UT2k4 weapons. Gameplay can be altered easily in the menu by choosing
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between the various game types, such as Deathmatch, Team Core Assault,
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All Out Assault, Capture the Flag, Duel, and Cattle Prod. Users can also
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apply a number of different mutators to the game rules as well, creating
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some pretty interesting scenarios. Players can join others on servers
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using the in-game browser, or use the Galaxy client, which also serves as
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a way to communicate with the large, and friendly Alien Arena community.
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