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Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
87 lines
1.8 KiB
Groff
87 lines
1.8 KiB
Groff
.TH zennode "6" "March 2012" "SlackBuilds.org" "Games"
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.SH NAME
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zennode \- build nodes for Doom and related games
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.SH SYNOPSIS
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.B zennode
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.I [ \-options ]
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input.wad
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.I [ level[+level] ]
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.I [ -o|x output.wad ]
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.SH DESCRIPTION
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.B zennode
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builds NODES, BLOCKMAP, REJECT resources for ID Software's Doom
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and related games. This includes both "vanilla" resources and OpenGL\-specific resources used
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by GL\-based source ports such as gzdoom.
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.SH OPTIONS
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For any option \fI\-x\fR, use \fI\-x\-\fR to disable and \fI\-x+\fR to enable.
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.TP
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.B \-b
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(re)build BLOCKMAP.
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.TP
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.B \-bc
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(re)build BLOCKMAP, compressed. Enabled by default.
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.TP
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.B \-n[a=1,2,3|q|u|i]
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(re)build NODES, enabled by default. Sub\-options:
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.br
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\fBa=\fR\fIn\fR
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\- Select partition algorithm.
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.I n
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is one of: 1 (Minimize splits), 2 (Minimize BSP depth), or 3 (Minimize time).
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Default is \fBa=1\fR.
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.br
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.B q
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\- Quiet. Don't display progress bar. Enabled by default, use \fB\-q\-\fR to see progress bar.
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.br
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.B u
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\- Ensure all sub\-sectors contain only one sector.
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.br
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.B i
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\- Ignore non\-visible linedefs.
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.TP
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.B \-r[zfgm]
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(re)build REJECT resource. Enabled by default. Sub\-options:
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.br
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.B z
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\- Insert empty REJECT resource.
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.br
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.B f
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\- Rebuild even if REJECT effects are detected.
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.br
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.B g
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\- Use graphs to reduce LOS calculations (enabled by default).
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.br
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.B m
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.I filename
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\- Process RMB option file (.rej).
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.TP
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.B \-t
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Test mode. Don't write output file.
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.SH SUPPORTED GAMES
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Doom, Doom II, Ultimate Doom, Heretic, Hexen, Strife
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.SH "SEE ALSO"
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The main documentation at
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.nh
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.B @DOCDIR@
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.hy
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.br
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The
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.B ZenNode
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homepage at
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.nh
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.B http://mrousseau.org/programs/ZenNode/
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.hy
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.br
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.B idbsp(6)
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.br
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.B wreject(6)
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.br
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.B warm(6)
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.br
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.B glbsp(6)
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.br
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.SH AUTHOR
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ZenNode is copyright (c) 1994-2004 Marc Rousseau
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.P
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This man page was written by B. Watson for the SlackBuilds.org project, but
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it can be used by anyone.
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