mirror of
https://github.com/Ponce/slackbuilds
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63daf9f79a
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org> |
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.. | ||
doinst.sh | ||
freewrl.info | ||
freewrl.SlackBuild | ||
README | ||
slack-desc |
freewrl (3D Viewer) FreeWRL has had an impressive track record, is here to stay. X3D Components get added, problems get resolved. Program with GLSL Shaders using the X3D Shaders Component, put your models exactly where you want them with the Geospatial Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on. With royalty free open standards, your models will continue to render, year after year. Additional options: By default the SlackBuild compiles with native OpenGL. To override it, pass MESA=yes. For generating the documentation: DOCS=yes To use OpenCL (requires an OpenCL API) define the OpenCL API path using: OCL_PATH=