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153516fb03
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
31 lines
1.2 KiB
Text
31 lines
1.2 KiB
Text
Wolfenstein Enemy Territory: Legacy is a project that aims to create
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a fully compatible client and server for the popular online FPS game
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Wolfenstein: Enemy Territory.
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It's based on its source code released under the GPLv3 license.
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The main goal of this project is to fix bugs, remove old dependencies
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and make it playable on all major operating systems while still
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remaining compatible with the ET 2.60b version and as many of its mods
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as possible.
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This script builds the server with omni-bot support (x86 32bit only).
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(http://www.omni-bot.com/)
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This command line switches are available:
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- RENDERER2=yes (default: no) enable the new renderer (it performs
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better but needs an OpenGL 3.0+ capable GPU; also it's still WIP,
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so enable at your own risk, may cause incompatibilities with some
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maps);
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- FREETYPE=yes (default: no) enables freetype support;
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- OPENAL=yes (default: no) enables OpenAL support
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(for this you need the optional dependency OpenAL);
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- CROUCH=yes (default: no) enables sticky crouching (during game).
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To play you *need* also the data files from the original game
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(etlegacy-data).
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* WARNING *
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To have a client/server compatible with the existing ones (to play
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on the existing online servers), build it on/for a 32bit platform.
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