mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-14 21:56:41 +01:00
37 lines
1.2 KiB
Text
37 lines
1.2 KiB
Text
ogre: ogre (Object-Oriented Graphics Rendering Engine)
|
|
|
|
OGRE is a scene-oriented, flexible 3D engine written in C++ designed to
|
|
make it easier and more intuitive for developers to produce applications
|
|
utilising hardware-accelerated 3D graphics. The class library abstracts
|
|
all the details of using the underlying system libraries like Direct3D
|
|
and OpenGL and provides an interface based on world objects and other
|
|
intuitive classes.
|
|
|
|
SlackBuild of ogre is customizable with the following shell variables:
|
|
|
|
OGRE_BUILD_COMPONENT_PAGING
|
|
OGRE_BUILD_COMPONENT_PROPERTY
|
|
OGRE_BUILD_COMPONENT_RTSHADERS
|
|
OGRE_BUILD_COMPONENT_TERRAIN
|
|
OGRE_BUILD_PLUGIN_BSP
|
|
OGRE_BUILD_PLUGIN_PCZ
|
|
OGRE_BUILD_RENDERSYSTEM_GL
|
|
OGRE_BUILD_SAMPLES
|
|
OGRE_BUILD_TESTS
|
|
OGRE_BUILD_TOOLS
|
|
OGRE_INSTALL_DOCS
|
|
OGRE_STATIC
|
|
OGRE_CONFIG_THREADS
|
|
OGRE_CONFIG_THREAD_PROVIDER
|
|
OGRE_DEPENDENCIES_DIR
|
|
|
|
All the above can be ON/OFF except the last three definitions.
|
|
|
|
For example, in order to build samples too, launch from super user:
|
|
OGRE_BUILD_SAMPLES=ON ./ogre.SlackBuild
|
|
|
|
Optional dependencies available at SlackBuilds.org:
|
|
zziplib, FreeImage, tbb, cppunit, ois
|
|
|
|
Optional dependencies NOT (yet) available at SlackBuilds.org:
|
|
cg, opengles, POCO
|