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223 lines
6.3 KiB
Groff
223 lines
6.3 KiB
Groff
.TH MAELSTROM "6" "April 2009" "Ambrosia Software" "Games"
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.SH NAME
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Maelstrom \- Enhanced Asteroids\-like game
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.SH SYNOPSIS
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.B Maelstrom
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[\-netscores] \-printscores
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.P
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.B Maelstrom
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[options]
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.P
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.B Maelstrom\-netd
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.br
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\fI(see NETWORKING, below, for a description of Maelstrom\-netd)\fR
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.SH DESCRIPTION
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Maelstrom is a game based on Asteroids, but with several gameplay enhancements:
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.P
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\- High\-resolution color graphics
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.br
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\- Digital audio
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.br
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\- Powerups
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.br
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\- Networked multiplayer/deathmatch mode (up to 3 players)
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.br
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\- World\-wide high score server
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.P
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Game storyline:
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.br
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You pilot your ship through the dreaded "Maelstrom" asteroid belt \-\-
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suddenly your best friend thrusts towards you and fires, directly at your
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cockpit. You raise your shields just in time, and the battle is joined.
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.P
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The deadliest stretch of space known to mankind has just gotten
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deadlier. Everywhere massive asteroids jostle for a chance to crush your
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ship, and deadly shinobi fighter patrols pursue you across the asteroid
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belt. But the deadliest of them all is your sister ship, assigned to
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you on patrol. The pilot, trained by your own Navy, battle hardened by
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months in the Maelstrom, is equipped with a twin of your own ship and
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intimate knowledge of your tactics.
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.P
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The lovely Stratocaster R&R facility never sounded so good, but as you
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fire full thrusters to dodge the latest barrage you begin to think you'll
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never get home...
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.SH OPTIONS
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.TP
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\fB\-fullscreen\fR
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Run Maelstrom in full\-screen mode. You may also press Alt\-Enter
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while Maelstrom is running, to toggle full\-screen.
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.TP
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\fB\-gamma\fR [0\-8]
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Set the gamma correction
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.TP
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\fB\-volume\fR [0\-8]
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Set the sound volume
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.TP
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\fB\-netscores\fR
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Use the world\-wide network score server
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.TP
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\fB\-player\fR N[@host][:port]
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Designate player N (at host and/or port). N must be an integer, 1 to 3.
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.TP
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\fB\-server\fR N@host[:port]
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Play with N players using server at host. N must be an integer, 1 to 3.
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.TP
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\fB\-deathmatch\fR [N]
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Play deathmatch to N frags (default = 8)
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.SH CONTROLS
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The game may be played with either the keyboard or a joystick.
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The game controls may be remapped by pressing C at the main menu. The
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default keyboard controls are:
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.TP
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\fBTab\fR, \fBJoystick Button 1\fR
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Fire
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.TP
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\fBUp Arrow\fR, \fBJoystick Up\fR
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Thrust
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.TP
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\fBSpace\fR, \fBJoystick Button 2\fR
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Shield
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.TP
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\fBRight Arrow\fR, \fBJoystick Right\fR
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Turn Clockwise
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.TP
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\fBLeft Arrow\fR, \fBJoystick Left\fR
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Turn Counter\-clockwise
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.TP
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\fBP\fR
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Pause
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.TP
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\fBEscape\fR
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Abort Game
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.TP
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\fBAlt\-Enter\fR
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Toggle between fullscreen and windowed modes. This keystroke
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may not be remapped.
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.P
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No special configuration must be done to play with a joystick, provided
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the joystick is supported by the SDL library on your OS.
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There is no way
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to remap the joystick controls.
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.SH NETWORKING
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.SS Netplay Without a Server
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Networking has been tested on Linux, SGI and DEC. It is known to
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work between SGI and DEC systems (cross\-platform), and between systems
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of the same type.
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.P
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Up to three players can play, and the syntax is as follows:
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.P
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(On machine 1)
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.br
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.B
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.nh
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Maelstrom \-player 1 \-player 2@machine2 \-player 3@machine3
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.hy
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.P
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(On machine 2)
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.br
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.B
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.nh
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Maelstrom \-player 1@machine1 \-player 2 \-player 3@machine3
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.hy
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.P
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(On machine 3)
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.br
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.B
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.nh
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Maelstrom \-player 1@machine1 \-player 2@machine2 \-player 3
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.hy
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.SS Netplay With a Server
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You can also use a network address server that handles the difficulties
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of getting all the players and addresses right. The address server is
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installed as \fBMaelstrom\-netd\fR, and if run on say "servhost", the syntax
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for a three player game would be:
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.P
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(On machine A)
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.br
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.B
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.nh
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Maelstrom \-player 1 \-server 3@servhost
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.hy
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.P
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(On machine B)
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.br
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.B
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.nh
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Maelstrom \-player 2 \-server 3@servhost
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.hy
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.P
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(On machine C)
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.br
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.B
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.nh
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Maelstrom \-player 3 \-server 3@servhost
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.hy
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.P
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The address server will let players know if they have conflicting
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player numbers, and will set up the proper addresses for all players.
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It can field multiple games, and can be a "game hub" where a bunch
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of players can get together for romping network games. :)
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.P
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.SS Network Ports
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By default, Maelstrom uses UDP ports 44718 to 44720 for networked games,
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where the port number is the player number plus 44717.
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(these may be overridden with the \fI:port\fR syntax, above).
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.P
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\fBMaelstrom-netd\fR listens on TCP port 44717.
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.P
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The global
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high\-score server listens on the host \fBdevolution.com\fR, TCP port 4444.
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.SH ADD\-ONS
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Maelstrom add\-ons consist of replacement sounds, replacement sprites,
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or both. Typically, the add\-on content is distributed as a zip file.
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.P
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There is a collection of Maelstrom add\-on content at
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.br
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.nh
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\fIhttp://www.devolution.com/~slouken/Maelstrom/add-ons.html\fR
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.hy
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.SS Automated Installation (Preferred)
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Use \fBmaelstrom_addon_package.pl\fR to convert the zip
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file to a Slackware package, then use \fBinstallpkg\fR to install the
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add\-on. Run \fBmaelstrom_addon_package.pl \-\-help\fR for more information.
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.SS Manual Installation
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Look within the zip file for files named
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\fI%Maelstrom_Sprites\fR and/or \fI%Maelstrom_Sounds\fR or similar
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(the % may be missing, the _ may be a space, and/or the filenames
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may end with .bin). Copy these files to
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.P
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.nh
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\fB/usr/share/games/Maelstrom/%Maelstrom_Sprites\fR
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.br
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and/or
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.br
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\fB/usr/share/games/Maelstrom/%Maelstrom_Sounds\fR
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.hy
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.P
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\fBNOTE\fR: \fIThe % is important!\fR
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.SS Add\-On Limitations
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There is no way to install more than one add\-on at a time, or to disable
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the installed add\-on without uninstalling it. There is also no way to
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install add\-ons in a user's home directory, or any other place than
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the system\-wide game data directory.
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.SH FILES
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.TP
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\fB/usr/share/games/Maelstrom/\fR
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game data (images, music, sound)
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.TP
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\fB$HOME/.Maelstrom\-data\fR
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per\-user settings and high\-score records
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.SH AUTHORS
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The original version of this game was written for the Macintosh by
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Andrew Welch, of Ambrosia Software. It was ported to Linux and then
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to the Simple DirectMedia Layer library by Sam Lantinga.
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.P
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Man page created by B. Watson for SlackBuilds.org project (but others
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are free to use it)
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.SH COPYRIGHT
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The source code to Maelstrom 3.0 and higher has been released under
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the GNU General Public License which can be found in COPYING.GPL.
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.P
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The artwork and sounds used by Maelstrom are copyright Ambrosia Software
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(http://www.ambrosiasw.com) and may not be redistributed separately from
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the Maelstrom GPL source code.
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