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Signed-off-by: Christoph Willing <chris.willing@linux.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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01_FindEmbree_so.diff | ||
Blender.info | ||
Blender.SlackBuild | ||
doinst.sh | ||
overloaded_min.diff | ||
README | ||
README.Slackware | ||
slack-desc |
Blender is an integrated suite of free and open source tools enabling the creation of a broad range of 3D content with the singular benefits of cross-platform interoperability. It can be used to create 3D visualizations, stills as well as broadcast and cinema quality video. It features fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, particle and other simulation, scripting, rendering, compositing, post-production and game creation. CUDA support is included if cudatoolkit is installed. It may be disabled by passing CUDA=no when building: CUDA=no sh ./Blender.SlackBuild CUDA support hasn't been thorougly tested, and may break the build. If so, build with CUDA=no and report a bug to the maintainer of this script. Optional dependency: embree. If installed, Blender will be built with support for it. It may be disabled by passing EMBREE=no when building: EMBREE=no sh ./Blender.SlackBuild Note for 32-bit users: embree is 64-bit only, and can't be built on 32-bit Slackware. Optional dependency: alembic-framework. If already installed, it will be automatically detected and incorporated when Blender is built. To enable support for OptiX Ray Tracing Engine, the OptiX SDK must be available in the build environment. Use the OPTIX_ROOT_DIR environment variable to identify the SDK location e.g. OPTIX_ROOT_DIR=/home/chris/NVIDIA-OptiX-SDK-7.6.0-linux64-x86_64 sh ./Blender.SlackBuild This SlackBuild builds Blender from source code. For Slackware 15.0, due to its Python 3 version of 3.9.17, the Blender version to be built is restricted to version 3.3.10. See also: graphics/blender (note, lowercase B), which repackages the official Blender x86_64 release binary.