mirror of
https://github.com/Ponce/slackbuilds
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7f26b9929f
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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doinst.sh | ||
doomretro.desktop | ||
doomretro.info | ||
doomretro.sh | ||
doomretro.SlackBuild | ||
README | ||
slack-desc |
DOOM Retro is the classic, refined DOOM source port. It represents what DOOM should be today, in all its dark, gritty, unapologetically pixellated glory. DOOM Retro's source code is forked from Chocolate DOOM, with enhancements from other DOOM source ports, as well as many orignal ideas. DOOM Retro is deliberately minimalist by design, and does a few things differently when compared with other source ports. The game looks in /usr/share/games/doom (and a few other places) for game date. To play Shareware Doom, install doom_shareware_data. To play Doom 2 or the full version of Doom, copy doom2.wad or doom.wad from the game CD or install directory to /usr/share/games/doom. For MIDI playback, first build and install FluidSynth, then build and install SDL2_mixer (so that it has FluidSynth support), and then build and install DOOM Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment variable to the path to a soundfont in sf2 format: i.e. export SDL_SOUNDFONTS=/path/to/soundfonts.sf2 Settings are stored in $HOME/.config/doomretro. After starting Doom Retro for the first time, you will find an editable doomretro.cfg there.