slackbuilds_ponce/games/higan
Robby Workman e8eab05372 games/higan: Enabled pulseaudio
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
2016-01-17 09:40:16 +07:00
..
doinst.sh
higan-v094.patch
higan.info
higan.SlackBuild games/higan: Enabled pulseaudio 2016-01-17 09:40:16 +07:00
README
slack-desc

higan (formerly known as bsnes) is an emulator that began development 
on 2004-10-14. The purpose of this emulator is a bit different from 
others: it focuses on accuracy, debugging functionality, and clean 
code. The emulator does not focus on things that would hinder accuracy.
This includes speed and game-specific hacks for compatibility. As a 
result, the minimum system requirements for higan are very high.

It currently supports the following systems: Famicom (NES), Super 
Famicom (SNES), Game Boy, Game Boy Color and Game Boy Advance. 
It also supports the following subsystems: Super Game Boy, 
BS-X Satellaview and Sufami Turbo.


* Options *

1) higan has 2 interfaces to choose from. The default is QT
and the other is GTK. If you'd like to choose the GTK interface,
then pass INTERFACE=gtk to the slackbuild.

INTERFACE=qt|gtk (default: qt)

2) There are 3 modes that higan can be built. There can only be one
mode chosen at build time. The 3 modes are accuracy, balanced (default),
and performance. To choose accuracy mode pass PROFILE=accuracy to 
the slackbuild. For performance mode pass PROFILE=performance to the 
slackbuild.

PROFILE=accuracy|balanced|performance (default: balanced)

3) If you want to have an OpenAL audio driver option, you can build higan 
to support it by passing OPENAL=yes to the slackbuild, which would require 
the OpenAL package to be installed. By default, this option is disabled.

OPENAL=yes|no (default: no), requires OpenAL

* Configuration *

The default profile folder (where platform system files, cheats and 
shaders are located) is /usr/share/higan. If you want a personalized
profile, store your files in ~/.config/higan/, then higan will use
this folder instead.

Optional dependency: OpenAL