mirror of
https://github.com/Ponce/slackbuilds
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2b815f9a61
Signed-off-by: David Somero <xgizzmo@slackbuilds.org> |
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clonekeen.6 | ||
clonekeen.desktop | ||
clonekeen.info | ||
clonekeen.png | ||
clonekeen.sh | ||
clonekeen.SlackBuild | ||
doinst.sh | ||
extract_shareware_data.c | ||
patch.txt | ||
README | ||
slack-desc | ||
slackbuild.diff | ||
story.txt |
clonekeen (open source engine for id Software's Commander Keen game) CloneKeen is an open-source clone of ID's classic DOS game Commander Keen. CloneKeen runs under many platforms including Linux & win32. There are some improvements over the original such as 2-player support. Original game data files are required. clonekeen is able to run Commander Keen episodes 1, 2, and 3. Episodes 4 through 6 are not yet supported. Copy the *.ck1, *.ck2, and/or *.ck3 files from the game installation directory to /usr/share/games/clonekeen Optionally, the package can include the shareware (episode 1) game data files. To do this, download 1keen.zip: ftp://ftp.3drealms.com/share/1keen.zip ...and place it in the directory where the SlackBuild script is. Also you must install libdynamite (available from SBo), since it's required to extract the game data. After running the SlackBuild script, the resulting package can be installed on a system without libdynamite (it's only required at build time). The extractor may also be useful for extracting the .SHR files from uninstalled copies of the commercial Commander Keen games (not tested by author).