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Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: David Spencer <idlemoor@slackbuilds.org> |
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.. | ||
application-x-lux.svg | ||
doinst.sh | ||
luxrender.desktop | ||
luxrender.info | ||
luxrender.SlackBuild | ||
luxrender.svg | ||
mime-lux.xml | ||
README | ||
slack-desc |
luxrender (rendering engine) LuxRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality. It is fully-featured, with a command line application as well as a GUI, widespread render farm support, instancing, volumetrics, motion blur, and more. This package supports 64-bit systems only, because it installs the pre-compiled LuxRender package. It is possible to install LuxRender on 32-bit systems, but it requires building from source. Optional Depencencies: ------------ opencl-headers cudatoolkit nvidia-driver Install Options: ---------------- To install without OpenCL support, launch this script like this: $ OPENCL=no ./luxrender.SlackBuild Blender Plugin -------------- By default, this SlackBuild: 1. Attempts to auto-detect where your Blender install is by grepping /var/log/packages. 2. Attempts to install the Blender plugin to that location. If you do not want it to attempt to do this, do: $ BLENDER=no ./luxrender.SlackBuild The Blender plugin will be copied to /usr/share/luxrender-VERSION If you do have Blender, but in a different path than the SlackBuilds.org path, or not listed in /var/log/packages for some reason, then you can hardcode the path: $ BLENDER=/path/to/blender/scripts ./luxrender.SlackBuild IMPORTANT: Point to your Blender **scripts** directory.