mirror of
https://github.com/Ponce/slackbuilds
synced 2024-12-02 13:04:42 +01:00
d45b7c006b
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
21 lines
1.1 KiB
Text
21 lines
1.1 KiB
Text
The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable platforms.
|
|
|
|
Compared to the original DOOM 3, the changes of dhewm 3 worth mentioning are:
|
|
|
|
* 64bit port
|
|
* SDL for low level OS support, OpenGL and input handling
|
|
* OpenAL for audio output, all OS specific audio backends are gone
|
|
* OpenAL EFX for EAX reverb effects (read: EAX-like sound effects on all platforms/hardware)
|
|
* Better support for widescreen (and arbitrary display resolutions)
|
|
* A portable build system based on CMake
|
|
|
|
This engine will only work with the original Doom 3 and Resurrection of Evil expansion pack
|
|
and not the newer Doom 3 BFG.
|
|
|
|
To build the dedicated server or to disable building the base game code, the core or d3xp
|
|
game code use: BASE="no" CORE="no" D3XP="no" SERVER="yes" ./dhewm3.SlackBuild
|
|
|
|
Doom 3 and the Resurrection of Evil expansion pack data are not included with dhewm 3 and are
|
|
still covered by the original EULA. They must be acquired separately such as from the retail
|
|
DVDs or with SteamCMD. The data pak00*.pk4 files need to be placed in /usr/share/dhewm3/base
|
|
for Doom 3 and /usr/share/dhewm3/d3xp for RoE, symbolic links to the data directories will work.
|