mirror of
https://github.com/Ponce/slackbuilds
synced 2024-12-01 01:00:03 +01:00
be3388e357
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
314 lines
7.8 KiB
INI
314 lines
7.8 KiB
INI
// Generated by Odasrv 0.6.0
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// --- Console variables ---
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//
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set configver "60"
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// Experimental: Does not progress the game when there are no players
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set sv_emptyfreeze "0"
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// Clients can vote a new timelimit.
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set sv_callvote_timelimit "0"
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// Clients can vote a new scorelimit.
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set sv_callvote_scorelimit "0"
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// Clients can vote a new fraglimit.
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set sv_callvote_fraglimit "0"
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// Clients can vote to reload the current map.
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set sv_callvote_restart "0"
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// Clients can vote to force the server to pick a certian number of players from the pool of ingame players and force-spectate everyone else.
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set sv_callvote_randpickup "0"
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// Clients can vote to force the server to pick two players from the pool of ingame players and force-spectate everyone else.
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set sv_callvote_randcaps "0"
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// Clients can vote to switch to a random map from the server's maplist.
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set sv_callvote_randmap "0"
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// Clients can vote on progressing to the next map.
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set sv_callvote_nextmap "0"
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// Clients can vote to switch to a specific map from the server's maplist.
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set sv_callvote_map "0"
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// Clients can vote to force a player to spectate.
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set sv_callvote_forcespec "0"
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// Clients can votekick other players.
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set sv_callvote_kick "0"
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// Clients can flip a coin.
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set sv_callvote_coinflip "0"
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// Timeout between votes in seconds.
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set sv_vote_timeout "60"
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// Amount of time a vote takes in seconds.
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set sv_vote_timelimit "30"
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// Ratio of yes votes needed for vote to pass.
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set sv_vote_majority "0.5"
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// Buffer controller input from players experiencing sudden latency spikes for smoother movement
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set sv_ticbuffer "1"
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// Time for a dropped flag to be returned automatically to its home base
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set ctf_flagtimeout "10"
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// Team flag must be at home pedestal for any captures of an enemy flag returned to said pedestal to count as a point
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set ctf_flagathometoscore "1"
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// Flags dropped must be returned manually
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set ctf_manualreturn "0"
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// Teams that are enabled
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set sv_teamsinplay "2"
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// Router-side description of port mapping
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set sv_upnp_description "Odasrv (192.168.1.100:10666)"
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// UPnP Router discovery timeout
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set sv_upnp_discovertimeout "2000"
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// UPnP support
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set sv_upnp "1"
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// Forces clients to be on or below this rate
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set sv_maxrate "200"
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// Flood protection time
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set sv_flooddelay "1.5"
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// NAT firewall workaround, this is a port number
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set sv_natport "0"
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// Network compression
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set sv_networkcompression "1"
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// Randomly shuffle the maplist
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set sv_shufflemaplist "0"
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// Determines whether Doom 1 episodes carry over
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set sv_loopepisode "0"
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// Script to run at start of each map (e.g. to override cvars)
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set sv_startmapscript ""
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// Script to run at end of each map (e.g. to choose next map)
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set sv_endmapscript ""
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// Advertise on master servers
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set sv_usemasters "1"
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// Remote console password
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set rcon_password ""
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//
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set spectate_password ""
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// Clients can connect if they have this password
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set join_password ""
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// Maximum players that can join the game, the rest are spectators
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set sv_maxplayers "4"
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// Maximum clients that can connect to a server
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set sv_maxclients "4"
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// Experimental anti-wallkhack code
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set sv_antiwallhack "0"
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// Maximum corpses to appear on map
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set sv_maxcorpses "200"
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// Players can see spectator chat
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set sv_globalspectatorchat "1"
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// Reloads the current map when all players leave
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set sv_emptyreset "0"
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// Cap wad file downloading to a specific rate
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set sv_waddownloadcap "200"
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// Allow downloading of WAD files from this server
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set sv_waddownload "0"
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// Server or Admin website
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set sv_website "http://odamex.net/"
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// Administrator email address
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set sv_email "email@domain.com"
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// Message Of The Day
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set sv_motd "Welcome to Odamex"
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// Extended timestamp info (dd/mm/yyyy hh:mm:ss)
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set log_fulltimestamps "0"
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// Experimental anti-speedhack code
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set sv_speedhackfix "0"
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// Server name to appear on masters, clients and launchers
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set sv_hostname "Untitled Odamex Server"
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// Allow custom WAD directories to be specified
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set waddirs ""
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// Allows players to walk through other players
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set sv_unblockplayers "0"
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// Rocket explosion thrust effect?
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set sv_splashfactor "1.0"
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// How much control the player has in the air
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set sv_aircontrol "0.00390625"
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// Gravity of the environment
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set sv_gravity "800"
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// Force a player to respawn after a set amount of time
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set sv_forcerespawntime "30"
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// Force a player to respawn.
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set sv_forcerespawn "0"
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// Rocket trails on/off (currently unused)
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set cl_rockettrails "0"
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// Predict weapon pickups
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set cl_predictpickup "1"
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// Dead player's view follows the actor who killed them
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set cl_deathcam "1"
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// Turns off the west-facing silent spawns vanilla bug
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set co_nosilentspawns "0"
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// Use ZDoom's sound curve instead of vanilla Doom's
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set co_zdoomsoundcurve "0"
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// Play the switch resetting sound at map location (0,0) like the vanilla bug
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set co_zdoomswitches "0"
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// Enable/disable zdoom-based gravity and physics interactions
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set co_zdoomphys "0"
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// Enable/disable the "level 8 full sound at far distances" feature
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set co_level8soundfeature "0"
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// additional checks are made on two-sided lines, allows additional silent bfg tricks, and the player will "oof" on two-sided lines
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set co_boomlinecheck "0"
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// When enabled, activate correct impact of projectiles and bullets on surfaces (spawning puffs,explosions)
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set co_fixweaponimpacts "0"
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// When enabled, monsters can get pushed or thrusted off of ledges, like in boom
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set co_allowdropoff "0"
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// Enable/Disable infinitely tall actors
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set co_realactorheight "0"
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// Allow clients to set their preferences for automatic weapon swithching
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set sv_allowpwo "0"
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// Allow clients to adjust amount of red pain screen intensity
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set sv_allowredscreen "0"
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// Allow weapon & view bob changing
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set sv_allowmovebob "0"
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// Allow reconciliation for players on lagged connections
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set sv_unlag "1"
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// Weapons stay after pickup
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set sv_weaponstay "1"
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// Sets the time limit for the intermission to end, 0 disables (defaults to 10 seconds)
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set sv_intermissionlimit "10"
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// Sets the time limit for the game to end, must be greater than 1
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set sv_timelimit "0"
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// Sets the skill level, values are:
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// 0 - No things mode
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// 1 - I'm Too Young To Die
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// 2 - Hey, Not Too Rough
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// 3 - Hurt Me Plenty
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// 4 - Ultra-Violence
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// 5 - Nightmare
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set sv_skill "3"
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// No monsters will be present
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set sv_nomonsters "0"
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// Monsters will respawn after a period of time
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set sv_monstersrespawn "0"
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// If sv_itemsrespawn is set, items will respawn after this time (in seconds)
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set sv_itemrespawntime "30"
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// Items will respawn after a fixed period, see sv_itemrespawntime
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set sv_itemsrespawn "0"
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// Infinite ammo for all players
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set sv_infiniteammo "0"
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// Allow exit switches to become usable on fraglimit hit
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set sv_fragexitswitch "0"
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// Monsters are at nightmare speed
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set sv_fastmonsters "0"
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// Sets the amount of frags a player can accumulate before the game ends
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set sv_fraglimit "0"
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// When set, names of players appear in the FOV
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set sv_allowtargetnames "0"
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// Allow Looking up and down
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set sv_freelook "0"
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// Makes water more realistic (boom maps at the moment)
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set sv_forcewater "0"
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// Give double ammo regardless of difficulty
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set sv_doubleammo "0"
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// Allows players to jump when set in all game modes
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set sv_allowjump "0"
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// Allow use of Exit switch/teleports in all game modes
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set sv_allowexit "1"
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// Allow usage of cheats in all game modes
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set sv_allowcheats "0"
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// When disabled, treat team spawns like normal deathmatch spawns in Teamplay/CTF
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set sv_teamspawns "1"
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// Game ends when team score is reached in Teamplay/CTF
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set sv_scorelimit "5"
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// When set, players can injure others on the same team, it is ignored in deathmatch
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set sv_friendlyfire "1"
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// Sets the game mode, values are:
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// 0 = Cooperative
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// 1 = Deathmatch
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// 2 = Team Deathmatch
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// 3 = Capture The Flag
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set sv_gametype "0"
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//
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set language "0"
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// --- Aliases ---
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alias "?" "help"
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alias "changemap" "map"
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alias "idclev" "map"
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