mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-16 19:50:19 +01:00
7a2c7b7fc9
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
32 lines
1.5 KiB
Text
32 lines
1.5 KiB
Text
EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D),
|
|
merging it with EDuke to provide many new features for mod authors.
|
|
Also included is a map editor (mapster32).
|
|
|
|
To play the game, you will need the DUKE32.GRP file from either
|
|
the Duke Nukem 3D CD-ROM, or from the shareware version of Duke
|
|
Nukem 3D. For convenience, the shareware GRP file has been packaged
|
|
as eduke32_shareware_data, also available from slackbuilds.org.
|
|
See README_game_data.txt
|
|
|
|
eduke32 is an SDL application. It can be built with either SDL 1.2
|
|
(included in Slackware), or SDL 2 (from SlackBuilds.org). By default,
|
|
SDL 2 is used if it's installed, otherwise SDL 1.2 is used. To force
|
|
building with SDL 1.2, export SDL2=no in the environment before
|
|
building eduke32.
|
|
|
|
If you want to play the HRP (High Resolution Pack), get the
|
|
eduke32_hires_pack package from slackbuilds.org.
|
|
|
|
To hear the in-game music, either use the Music Pack (see
|
|
eduke32_hires_pack), or else install a set of MIDI patches (either
|
|
freepats or eawpats) from slackbuilds.org. The game looks for
|
|
/etc/timidity/timidity.cfg, but timidity doesn't actually have to be
|
|
installed.
|
|
|
|
By default, the Build utilities (kextract kgroup transpal wad2art
|
|
wad2map) are built by this script and installed in /usr/games. If you
|
|
don't want these, you can set BUILD_UTILS=no in the environment before
|
|
running the SlackBuild script.
|
|
|
|
Note for 64-bit users: Despite the "32" in the name, this software
|
|
builds and runs just fine as 64-bit native binaries :)
|