mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-22 19:44:21 +01:00
842c4075f4
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
19 lines
946 B
Text
19 lines
946 B
Text
Open Shading Language (OSL) is a small but rich language for
|
|
programmable shading in advanced renderers and other applications,
|
|
ideal for describing materials, lights, displacement, and pattern
|
|
generation.
|
|
|
|
OSL was originally developed by Sony Pictures Imageworks for use in its
|
|
in- house renderer used for feature film animation and visual effects,
|
|
released as open source so it could be used by other visual effects and
|
|
animation studios and rendering software vendors. Now it's the de facto
|
|
standard shading language for VFX and animated features, used across
|
|
the industry in many commercial and studio- proprietary renderers.
|
|
|
|
Cuda and OptIx are optional dependencies but they are not tested.
|
|
|
|
OSL is an optional dependency for Blender.
|
|
|
|
Warning for Slackware current users: since the current's LLVM is
|
|
updated to version 17, this version of OSL cannot be built on Slackware
|
|
current because versions of LLVM greater than 15 are out of range.
|