mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-28 10:02:43 +01:00
7550c16bdf
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
39 lines
1.6 KiB
Text
39 lines
1.6 KiB
Text
Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system emulator
|
|
that can be used as a libretro core. It is a libretro port of Mednafen
|
|
PlayStation.
|
|
|
|
Mednafen-PSX requires the following BIOS image files for operation:
|
|
|
|
* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c) NTSC-J
|
|
* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246) NTSC-U
|
|
* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050) PAL
|
|
|
|
The bios names are case sensitive.
|
|
|
|
The scph7003.bin BIOS image is the same as schph5501.bin, but will need to be
|
|
renamed to schph5501.bin to be used.
|
|
|
|
Mednafen can load CD-ROM games from a ripped/dumped copy of the disc such as
|
|
CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more
|
|
than one CD create a M3U file(plain-text, ".m3u" extension) and enter the
|
|
filenames of the CUE/TOC/CCD files.
|
|
|
|
Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software
|
|
renderer. This will require both a video card and driver that support it, but
|
|
Slackware does not yet provide any Vulkan support, so providing the correct
|
|
system environment for Vulkan is up to you.
|
|
|
|
To switch between OpenGL and Vulkan renderers configure the video driver in
|
|
RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'.
|
|
|
|
To build the OpenGL renderer use:
|
|
OPENGL=1 ./beetle-psx-libretro.SlackBuild
|
|
|
|
To build the Vulkan renderer use:
|
|
VULKAN=1 ./beetle-psx-libretro.SlackBuild
|
|
|
|
To build both the OpenGL and Vulkan renderers use:
|
|
HW=1 ./beetle-psx-libretro.SlackBuild
|
|
|
|
To build the debugging symbols use:
|
|
DEBUG=1 ./beetle-psx-libretro.SlackBuild
|