mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-25 10:03:03 +01:00
e0dbc16969
Signed-off-by: Erik Hanson <erik@slackbuilds.org> |
||
---|---|---|
.. | ||
armagetronad.info | ||
armagetronad.SlackBuild | ||
doinst.sh | ||
README | ||
slack-desc | ||
user_creation.sh |
armagetronad (old school Tron lightcycles Cycles OpenGL game) A Tron lightcycles game clone that offers up to 16 players, a highly advanced AI, and network/internet play in a full OpenGL 3D environment. This build includes the game client and Master server. It will install system-wide configuration into /etc/armagetronad. Full documentation exists in /usr/doc/armagetronad-<version>/ The armagetronad server initscript is stored as: /usr/share/games/armagetronad/scripts/rcd_master To use this script, symlink it to /etc/rc.d with this command: ln -s /usr/share/games/armagetronad/scripts/rcd_master /etc/rc.d/rc.armagetronad The armagetronad server system-wide install scripts enable the creation of a user called 'armagetronad' for use with the Master server. This user isn't created by default by this package. If you would like to create this user in the same fashion as the armagetronad system-wide install script, the user creation section is in a separate user_creation.sh script that you can execute (or alternatively create an armagetronad user manually). If gameplay looks too fast on your hardware, you can set a negative speed factor in Play Game -> Game Setup -> Speed. -2 looks fine here. On the opposite, setting positive factors accelerates the game. This needs ftgl and protobuf, available at slackbuilds.org.