slackbuilds_ponce/games/ds-models
dsomero 5106dc9410 various: Set hashbang line as /bin/sh.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
2013-11-23 09:18:36 -05:00
..
ds-gzdoom
ds-models.info
ds-models.SlackBuild various: Set hashbang line as /bin/sh. 2013-11-23 09:18:36 -05:00
ds-skulltag
README
slack-desc
svn2targz.sh

ds-models (3D model packs for gzdoom and skulltag)

ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
models, which gives it a much more modern look.

This model set is released by -=Dark-Assassin=- on the
SkullTag forum. For more information, see the forum thread at
http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238

If you never plan to use models with skulltag, passing SKULLTAG=no to
the build script will omit the skulltag-specific models. The resulting
package with be approximately 30% smaller. There's also a GZDOOM=no
option, but it won't make the package smaller (skulltag still requires
the gzdoom models, so they'll still be included).

This includes scripts "dm-gzdoom" and "dm-skulltag" for starting gzdoom
or skulltag with the models preloaded.

To make gzdoom or skulltag always use the models, edit ~/.gzdoom/zdoom.ini
and/or ~/.skulltag/skulltag.ini and add the following lines under the
[Global.Autoload] marker:

# for both gzdoom and skulltag:
Path=/usr/share/games/doom/GZ-Models.pk3

# for skulltag only, also add:
Path=/usr/share/games/doom/ST-Models.pk3

Note that the models will only be displayed if gzdoom/skulltag is using
the OpenGL renderer (Options | Display Options in the in-game menu).