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59a8d10ea3
Signed-off-by: Erik Hanson <erik@slackbuilds.org> |
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darkplaces-dedicated | ||
darkplaces-glx | ||
darkplaces-sdl | ||
darkplaces.desktop | ||
darkplaces.info | ||
darkplaces.SlackBuild | ||
doinst.sh | ||
quake.png | ||
README | ||
README.SLACKWARE | ||
slack-desc |
darkplaces (crossplatform Quake modification) DarkPlaces is a gameplay modification and a source port engine based on the computer game Quake. It adds enhanced network code, with asynchronous delta compression, a built in server browser, real-time lighting, and bump mapping. It makes use of the OpenGL Shading Language and supports Ogg Vorbis. By default the binaries will not be built from source, we will instead use the supplied binaries. if you wish to build your own binaries from source them pass SOURCE=YES to the build. The application launcher will launch the OpenGL version of Quake, however if you would prefer it to launch the SDL version then pass SDL=YES to the build. Also the darkplaces game modifications are disabled by default to maintain that "classic" look of the original quake. To enable the modifications, pass DPMOD=YES to the build. *NOTE* DarkPlaces is only a game engine modification; you still need the original quake *.pak game files to play quake. See README.SLACKWARE for more information on this.