mirror of
https://github.com/Ponce/slackbuilds
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34 lines
1.1 KiB
Text
34 lines
1.1 KiB
Text
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
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flexible 3D engine written in C++ designed to make it easier and more
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intuitive for developers to produce applications utilising
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hardware-accelerated 3D graphics. The class library abstracts all
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the details of using the underlying system libraries like Direct3D
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and OpenGL and provides an interface based on world objects and
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other intuitive classes.
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SlackBuild of ogre is customizable with the following shell variables:
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OGRE_BUILD_COMPONENT_PAGING
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OGRE_BUILD_COMPONENT_PROPERTY
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OGRE_BUILD_COMPONENT_RTSHADERS
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OGRE_BUILD_COMPONENT_TERRAIN
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OGRE_BUILD_PLUGIN_BSP
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OGRE_BUILD_PLUGIN_PCZ
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OGRE_BUILD_RENDERSYSTEM_GL
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OGRE_BUILD_SAMPLES
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OGRE_BUILD_TESTS
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OGRE_BUILD_TOOLS
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OGRE_INSTALL_DOCS
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OGRE_STATIC
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OGRE_CONFIG_THREADS
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OGRE_CONFIG_THREAD_PROVIDER
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OGRE_DEPENDENCIES_DIR
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All the above can be ON/OFF except the last three definitions.
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For example, in order to build samples too, launch from super user:
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OGRE_BUILD_SAMPLES=ON ./ogre.SlackBuild
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Optional dependencies are zziplib, FreeImage, tbb, cppunit and ois
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Optional dependencies NOT (yet) available at SBo: cg, opengles, POCO
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