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d2df3ce39f
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
40 lines
1.6 KiB
Text
40 lines
1.6 KiB
Text
Enhanced OpenGL port of the official DOOM source code that also supports
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Heretic, Hexen, and Strife.
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This requires fmodapi.
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Optional compile-time dependency: fluidsynth (autodetected).
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See below for optional runtime dependencies.
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gzdoom is only a game engine. To actually play the game, you'll need
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the game data (IWAD file) from one of the supported games. These include
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Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, and Strife.
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Place the .wad file(s) in /usr/share/games/doom.
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If you don't own any of the supported games, you can install one or more
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of these slackbuilds.org packages to get a playable game:
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freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data
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To hear the in-game music, there are several options. In the game menu,
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select "Options | Sound Options" and set "MIDI Device" to one of the
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below:
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FMOD (the default) - Install ff8dls and set the console variable
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snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game
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console or by editing ~/.gzdoom/zdoom.ini). Alternatively,
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if you dual-boot with Windows, use something like
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/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint
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of your C: drive in Windows).
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FluidSynth - Install fluidsynth (before building gzdoom) and fluid-soundfont.
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Timidity - Install TiMidity++ and either eawpats or freepats, and set up
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/etc/timidity/timidity.cfg to use it.
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GUS or OPL - Nothing extra required; these are software emulations of
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classic soundcards from the early 1990s.
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While you're in the Sound Options menu, it's probably a good idea to set
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"Output System" to "ALSA" (otherwise, the default will use OSS emulation).
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