mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-14 21:56:41 +01:00
68 lines
2.3 KiB
Diff
68 lines
2.3 KiB
Diff
diff -Naur Maelstrom-3.0.6.orig/Maelstrom-netd.c Maelstrom-3.0.6/Maelstrom-netd.c
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--- Maelstrom-3.0.6.orig/Maelstrom-netd.c 2000-02-12 04:58:59.000000000 -0500
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+++ Maelstrom-3.0.6/Maelstrom-netd.c 2016-07-30 18:49:48.254076062 -0400
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@@ -9,8 +9,11 @@
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#include <sys/time.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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+#include <arpa/inet.h>
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#include <netdb.h>
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#include <unistd.h>
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+#include <stdlib.h>
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+#include <time.h>
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/* We wait in a loop for players to connect and tell us how many people
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are playing. Then, once all players have connected, then we broadcast
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@@ -181,7 +184,7 @@
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exit(sig);
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}
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-main(int argc, char *argv[])
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+int main(int argc, char *argv[])
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{
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int netfd, i, slot;
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struct sockaddr_in serv_addr;
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@@ -201,7 +204,7 @@
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memset(&serv_addr, 0, sizeof(serv_addr));
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
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- serv_addr.sin_port = htons(NETPLAY_PORT-1);
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+ serv_addr.sin_port = htons(NETPLAY_PORT - 1);
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if (bind(netfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
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perror("Can't bind local address");
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exit(3);
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diff -Naur Maelstrom-3.0.6.orig/netlogic/netplay.cpp Maelstrom-3.0.6/netlogic/netplay.cpp
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--- Maelstrom-3.0.6.orig/netlogic/netplay.cpp 2002-10-20 00:11:52.000000000 -0400
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+++ Maelstrom-3.0.6/netlogic/netplay.cpp 2016-07-30 18:34:07.295131706 -0400
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@@ -128,7 +128,7 @@
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if ( port ) {
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portnum = atoi(port);
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} else {
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- portnum = NETPLAY_PORT+playernum;
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+ portnum = NETPLAY_PORT + playernum;
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}
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if ( host ) {
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/* Resolve the remote address */
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@@ -183,7 +183,7 @@
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if ( port ) {
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portnum = atoi(port);
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} else {
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- portnum = NETPLAY_PORT-1;
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+ portnum = NETPLAY_PORT - 1;
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}
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SDLNet_ResolveHost(&ServAddr, host, portnum);
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if ( ServAddr.host == INADDR_NONE ) {
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diff -Naur Maelstrom-3.0.6.orig/screenlib/SDL_FrameBuf.cpp Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp
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--- Maelstrom-3.0.6.orig/screenlib/SDL_FrameBuf.cpp 2001-07-22 17:03:13.000000000 -0400
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+++ Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp 2016-07-30 18:18:37.043186717 -0400
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@@ -848,8 +848,8 @@
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for ( i=0; i<dirtymaplen; ++i ) {
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if ( dirtymap[i] != NULL ) {
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dirtymap[i] = (SDL_Rect *)(
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- ((int)dirtymap[i]-(int)updatelist) +
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- (int)newlist
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+ ((long)dirtymap[i]-(long)updatelist) +
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+ (long)newlist
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);
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}
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}
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