mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-26 22:06:35 +01:00
981d71e8b9
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
||
---|---|---|
.. | ||
compare_html_doc.diff | ||
README | ||
slack-desc | ||
zennode-tools.6 | ||
zennode-tools.rst | ||
zennode.6 | ||
zennode.info | ||
zennode.SlackBuild |
zennode (node builder for Doom and related games) ZenNode will read the level description from a .WAD file and create either a new BLOCKMAP resource, REJECT resource, and/or NODES, SEGS, SSECTOR resources. Levels in a .WAD may be specified on the command line, or, if none are specified, all of the maps in a .WAD will be rebuilt. ZenNode supports Doom, Doom II, Heretic, Hexen, and Strife. Notes: - ZenNode does NOT create GL nodes. Use glbsp or zdbsp for that. - The ZenNode compare utility is installed as /usr/games/zn-compare, to avoid conflicting with /usr/bin/compare from ImageMagick.