mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-22 19:44:21 +01:00
98e800a9a5
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
31 lines
1.1 KiB
Text
31 lines
1.1 KiB
Text
Ultima Classics Revisited (UCR) is an attempt to offer modern
|
|
OS-compatible engines for the first six Ultima games. The only completely
|
|
playable game for UCR is Akalabeth (aka Ultima 0), and there is a partial
|
|
implementation of an Ultima 1 engine.
|
|
|
|
UCR doesn't require any extra data files to play Akalabeth. If you want
|
|
to check out UCR's partial Ultima 1 engine, you'll need the game data
|
|
files from Ultima 1 (place them in /usr/share/ucr/games/u1).
|
|
|
|
Akalabeth is played entirely with the keyboard. Since the keyboard
|
|
controls aren't documented anywhere in the UCR source (other than by
|
|
reading the C++ code), here's a list of keystrokes:
|
|
|
|
S - Show character stats (hit points, equipment, etc)
|
|
P - Pause/Resume
|
|
Space - Pass
|
|
F11 - Toggle original/enhanced graphics
|
|
F12 - Enable/disable music
|
|
|
|
Outdoors:
|
|
Up/Down/Left/Right Arrows - Move North/South/East/West
|
|
E - Enter Town or Castle
|
|
|
|
In Dungeons:
|
|
Up - Move Forward
|
|
Down - Turn Around
|
|
Left/Right - Turn Left/Right
|
|
A - Attack
|
|
E - Climb Ladder or Descend into Hole
|
|
|
|
UCR doesn't support saving the game like the PC version of Akalabeth does.
|