mirror of
https://github.com/Ponce/slackbuilds
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21a28ca3db
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
124 lines
3.6 KiB
Bash
124 lines
3.6 KiB
Bash
#!/bin/bash
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# Slackware build script for solarwolf
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# Written by B. Watson (yalhcru@gmail.com)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20211228 bkw: BUILD=2.
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# SDL2_mixer on -current utterly lacks support for tracker music
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# (.mod, .it, .xm, etc). This game's music is in .xm format... so
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# unless/until Pat adds support in SDL2_mixer, this script works
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# around it by using timidity to convert the .xm music to .ogg, which
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# SDL2_mixer can handle.
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# Add TiMidity++ as a dep, to make this work. It's really only
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# build-time, not runtime.
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# Also, new-style icon.
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# TODO: when running in windowed mode, clicking the window's close
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# button does close the window, but leaves the game process running.
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# using the Quit option from the main menu works correctly.
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# TODO: scaling in fullscreen mode. our pygame is built with SDL2,
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# this should be possible.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=solarwolf
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VERSION=${VERSION:-1.5}
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BUILD=${BUILD:-2}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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# upstream permissions are especially bletcherous
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find . -type d -print0 | xargs -0 chmod 0755
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find . -type f -print0 | xargs -0 chmod 0644
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find . -name .xvpics -print0 | xargs -0 rm -rf
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mkdir -p \
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$PKG/usr/games \
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$PKG/usr/share/games/$PRGNAM \
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$PKG/usr/share/icons/hicolor/64x64/apps \
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$PKG/usr/share/pixmaps \
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$PKG/usr/share/applications \
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$PKG/usr/man/man6
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# 20211228 bkw: convert the music to .ogg. Use separate oggenc instead
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# of timidity's -Ov, so we can set the bitrate to 64k (to match the
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# one .ogg file shipped with the source). This bloats the package by
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# 30%, but it still comes out to less than 4MB total, so no problem.
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for i in data/music/*.xm; do
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out="data/music/$( basename $i .xm ).ogg"
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timidity -Ow1sl -id -o- $i | oggenc -Q -b 64 -o $out -
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rm -f $i
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done
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# 20211228 bkw: make the game play the converted .ogg music.
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sed -i 's,\.xm,.ogg,g' code/game*.py
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# the code is all python, keep in /usr/share along with the game data.
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sed -i "s,usr/lib/games/$PRGNAM,usr/share/games/$PRGNAM/code," $PRGNAM.py
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cp -a code data $PKG/usr/share/games/$PRGNAM
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install -oroot -groot -m0755 $PRGNAM.py $PKG/usr/games/$PRGNAM
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# original .desktop file don't validate, use our own
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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cat dist/$PRGNAM.png > $PKG/usr/share/icons/hicolor/64x64/apps/$PRGNAM.png
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ln -s ../icons/hicolor/64x64/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
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cat dist/$PRGNAM.6.gz > $PKG/usr/man/man6/$PRGNAM.6.gz
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a *.txt $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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