mirror of
https://github.com/Ponce/slackbuilds
synced 2024-12-05 00:55:44 +01:00
735e405bd2
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
93 lines
2.5 KiB
Text
93 lines
2.5 KiB
Text
# pod source for openjazz man page
|
|
# pod2man -s6 -r20190106 --stderr -cSlackBuilds.org openjazz.pod > openjazz.6
|
|
|
|
=pod
|
|
|
|
=head1 NAME
|
|
|
|
B<openjazz> - free/open-source game engine for Jazz Jackrabbit
|
|
|
|
=head1 SYNOPSIS
|
|
|
|
B<openjazz> I<[-f]> I<[dir] ...>
|
|
|
|
B<openjazz-shareware> I<-f>
|
|
|
|
=head1 DESCRIPTION
|
|
|
|
OpenJazz is a free, open-source version of the classic Jazz Jackrabbit(tm)
|
|
games. OpenJazz can be compiled on a wide range of operating systems,
|
|
including Windows 98/Me/XP and Linux. OpenJazz requires the files
|
|
from any of the following games:
|
|
|
|
=over
|
|
|
|
=item Jazz Jackrabbit
|
|
|
|
=item Jazz Jackrabbit CD
|
|
|
|
=item Jazz Jackrabbit Shareware Edition
|
|
|
|
=item Jazz Jackrabbit Christmas Edition
|
|
|
|
=item Jazz Jackrabbit: Holiday Hare 1995
|
|
|
|
=back
|
|
|
|
OpenJazz will not work with any of the Jazz Jackrabbit 2 games. Don't
|
|
get confused: there's a "Holiday Hare 1998", which isn't supported
|
|
(only the 1995 version is).
|
|
|
|
There is no support for saving/loading the game. Multiplayer
|
|
is supported, but not well tested.
|
|
|
|
B<openjazz-shareware> launches the shareware version of the
|
|
game. It's just a wrapper script that executes "openjazz
|
|
/usr/share/games/openjazz/shareware".
|
|
|
|
To play one of the retail games (listed above), copy its data files to
|
|
a directory, then either run B<openjazz> from within that directory,
|
|
or else run it with the full path to the directory as an argument.
|
|
|
|
=head1 OPTIONS
|
|
|
|
B<-f> starts the game fullscreen. Any other option beginning with - will
|
|
be ignored. Anything else is treated as a directory to be added to the
|
|
file search path.
|
|
|
|
=head1 FILES
|
|
|
|
Game data files must be named in uppercase (e.g. B<BLOCKS.000>).
|
|
|
|
The search path for game data files includes, in order:
|
|
|
|
=over
|
|
|
|
=item the current directory
|
|
|
|
=item $HOME/.openjazz/
|
|
|
|
=item all paths listed on the command line I<in reverse order>
|
|
|
|
=back
|
|
|
|
In addition, the file B<openjazz.000> (containing the OpenJazz logo,
|
|
note the lowercase name) will be searched for in B</usr/share/games/openjazz>
|
|
after all other directories (so each separate game doesn't need its
|
|
own copy, when you've got multiple games installed).
|
|
|
|
B<$HOME/.openjazz/> stores user preferences (B<openjazz.cfg>) and any
|
|
custom levels downloaded from multiplayer servers. Will be created
|
|
if it doesn't exist. B<openjazz.cfg> is not human-readable nor
|
|
editable.
|
|
|
|
=head1 SEE ALSO
|
|
|
|
B<http://www.alister.eu/jazz/oj/faq.php>
|
|
|
|
=head1 AUTHORS
|
|
|
|
B<openjazz> is copyright (c) 2005-2013 Alister Thomson.
|
|
|
|
This man page written by B. Watson for the SlackBuilds.org project, and may
|
|
be used by anyone.
|