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Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
22 lines
1.1 KiB
Text
22 lines
1.1 KiB
Text
glbsp (OpenGL node builder for Doom engines)
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glBSP is a node builder specially designed for OpenGL ports of the
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DOOM game engine. It adheres to the "GL-Nodes Specification", which
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means it adds some new special lumps to a WAD file that makes it easy
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and fast for an OpenGL DOOM engine to compute the polygons needed for
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drawing the levels.
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There are many DOOM ports that understand the GL-Nodes which glBSP
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creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
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2.0, Vavoom, Doom3D and ZDoomGL.
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Optional dependency: fltk. If you need the GUI (glBSPX), install fltk
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before running this script. If you have fltk installed but don't want
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glBSPX, export FLTK=no in the script's environment.
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The package also includes a C header and a library (what would be
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known as libglbsp-dev on other Linux distributions). By default, a
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dynamic library is created. This works on x86 and x86_64 systems, but
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is untested on others. If you have trouble with the shared library,
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"export STATIC=yes" in the build script's environment (and please
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contact the maintainer of this SlackBuild!)
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