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Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
70 lines
2.3 KiB
Text
70 lines
2.3 KiB
Text
RetroArch is the reference frontend for the libretro API. Popular
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examples of implementations for this API includes videogame system
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emulators and game engines, but also more generalized 3D programs.
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These programs are instantiated as dynamic libraries. We refer to these
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as "libretro cores".
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libretro is an API that exposes generic audio/video/input callbacks. A
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frontend for libretro (such as RetroArch) handles video output, audio
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output, input and application lifecycle. A libretro core written in
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portable C or C++ can run seamlessly on many platforms with very
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little/no porting effort.
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While RetroArch is the reference frontend for libretro, several other
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projects have used the libretro interface to include support for
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emulators and/or game engines. libretro is completely open and free for
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anyone to use.
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RetroArch will require at least one of the libretro cores to play any
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games.
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Optional dependencies:
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jack libsixel mbedtls nvidia-cg-toolkit
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To build debugging symbols for RetroArch use:
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DEBUG=yes ./RetroArch.SlackBuild
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If building debugging symbols asan can also be built:
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DEBUG=yes ASAN=yes ./RetroArch.SlackBuild
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Discord integration can be enabled with:
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DISCORD=yes
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Python3 support for shaders will need to be enabled with:
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PYTHON=yes ./RetroArch.SlackBuild
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If pulseaudio is installed it can be disabled during the build with:
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PULSE=no ./RetroArch.SlackBuild
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The Qt frontend can be disabled with:
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QT=no ./RetroArch.SlackBuild
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The materialui menu driver can be disabled with:
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GLUI=no ./RetroArch.SlackBuild
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The ozone menu driver can be disabled with:
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OZONE=no ./RetroArch.SlackBuild
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The rgui menu driver can be disabled with:
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RGUI=no ./RetroArch.SlackBuild
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The xmb menu driver can be disabled with:
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XMB=no ./RetroArch.SlackBuild
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All of the menu drivers can be disabled with:
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MENU=no ./RetroArch.SlackBuild
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Alternatively pulseaudio can be disabled later in RetroArch's
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configuration.
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Retroarch optionally supports using OpenGL ES 2 and OpenGL ES 3 instead
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of OpenGL which will require video card and driver support. This can be
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done by building RetroArch with:
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GLES=yes ./RetroArch.SlackBuild
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or
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GLES3=yes ./RetroArch.SlackBuild
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For additional notes, please see README.SLACKWARE.
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For more information on RetroArch or libretro please visit:
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https://docs.libretro.com/
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