mirror of
https://github.com/Ponce/slackbuilds
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0fa512cd35
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
67 lines
3.3 KiB
Text
67 lines
3.3 KiB
Text
20200119 bkw: The default jack version on SlackBuilds.org is now 1.9.14,
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aka JACK2. The old 0.125.0 version (formerly jack-audio-connection-kit)
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is still available as "jack1". The JACK2 build used to be called "jack2",
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and has been renamed to simply "jack". SBo maintainers take note: please
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don't list jack1 in REQUIRES for your builds. If your build really does
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work only with jack1 and fails with jack, please contact me (B. Watson,
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yalhcru@gmail.com) and let me know the details.
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This information might be helpful in understanding the differences
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between jack and jack1.
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jack and jack1 are API compatible enough that applications can be built
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against either, and in fact most (possibly all?) apps can be built
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against one and run with the other with no problems.
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jack1 wasn't designed to benefit from multiple CPU cores/threads. It may
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(or may not) offer slightly better performance on single-core systems.
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jack no longer supports jack1's "-Z" flag.
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When using -Xseq with jack, connect your ALSA MIDI devices to the system
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"MIDI thru" port, then connect that port to the JACK midi capture
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port. This is an extra step that isn't necessary with jack1.
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jack stores a persistent "registry" and database in /dev/shm, which
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is intended to speed up jack startup and allow multiple jack servers
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on the same host to cooperate. There is one small issue with this:
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if jackd can't write to /dev/shm/jack_db/, it will fail to start
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(segfault). If this happens, make sure jackd is not running, and "rm
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-rf /dev/shm/jack*". This only happens when jackd is used by different
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users, which means most of us will be unaffected by it. Upstream has
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been notified, and a fix is being worked on.
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Original README from the old jack2 package has some possibly outdated
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info on the differences between 1 and 2:
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jackdmp (aka JACK2) is a C++ version of the JACK low-latency audio
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server for multi-processor machines. It is a new implementation
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of the JACK server core features that aims in removing some
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limitations of the JACK1 design. The activation system has been
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changed for a data flow model and lock-free programming techniques
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for graph access have been used to have a more dynamic and
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robust system.
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- jackdmp use a new client activation model that allows simultaneous
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client execution (on a smp machine) when parallel clients exist
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in the graph (client that have the same inputs). This activation model
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allows to better use available CPU on a smp machine, but also works
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on a mono-processor machine.
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- jackdmp use a lock-free way to access (read/write) the client graph,
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thus allowing connections/disconnection to be done without
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interrupting the audio stream. The result is that
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connections/disconnections are glitch-free.
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- jackdmp can work in 2 different modes at the server level :
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- synchronous activation : in a given cycle, the server waits for
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all clients to be finished (similar to normal jackd)
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- asynchronous activation : in a given cycle, the server does not
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wait for all clients to be finished and use output buffer
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computed the previous cycle.
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The audible result of this mode is that if a client is not activated
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during one cycle, other clients may still run and the resulting audio
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stream will still be produced (even if its partial in some way).
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This mode usually result in fewer (less audible) audio glitches in a
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loaded system.
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