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593104a258
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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.. | ||
doinst.sh | ||
extract-shadow-warrior.sh | ||
jfsw_registered_data.info | ||
jfsw_registered_data.SlackBuild | ||
README | ||
slack-desc |
jfsw_registered_data (game data from full version of Shadow Warrior) This is the full/registered version of Shadow Warrior, for use with the jfsw game engine. The package includes the resource file (sw.grp) and the audio tracks from the original CD, converted to .ogg for use with the jfsw engine. Shadow Warrior is a first-person shooter video game developed by 3D Realms and published by GT Interactive Software. The shareware version was released for the PC on May 13, 1997, while the full version was released on August 31, 1997. Shadow Warrior was developed using Ken Silverman's Build engine. The jfsw launcher supports both the demo version (jfsw_demo_data) and the full version (jfsw_registered_data). Since the full version includes the levels from the demo version (as Episode 1), there's no need to install both on the same system, although this is supported. While the package is being built, up to 1GB of space in /tmp (or $TMP) will be used. The .ogg files are encoded with oggenc, with the -q (quality) option set to 7 by default. If you want, you can change the quality setting by exporting OGGQUAL=<number> in the environment (see the -q option in oggenc's man page for an explanation). See also: jfsw_hires_pack, jfsw_wanton_destruction, jfsw_twin_dragon