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https://github.com/Ponce/slackbuilds
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74d4655d4f
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
633 lines
18 KiB
Groff
633 lines
18 KiB
Groff
.TH stella 6 "June 14, 2011" stella
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.SH NAME
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stella \- Atari 2600 emulator
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.SH SYNOPSIS
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.B stella
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[\fIoptions\fP] <\fIROM file\fP>
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.SH DESCRIPTION
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.B stella
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is a comprehensive emulator of the old Atari 2600 video-game
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console. It support most Atari 2600 games and many peripherals.
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.PP
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.SH OPTIONS
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.B stella
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accepts the following options:
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.TP
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.BR \-video " <" opengl | opengles2 | opengles | software >
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Use OpenGL, OpenGLES or SDL software rendering mode.
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.TP
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.BR \-vsync " <" 1 | 0 >
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Synchronize screen updates to the vertical blank period. This can
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result in smoother updates, and eliminate tearing.
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.TP
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.BR \-fullscreen " <" 1 | 0 >
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Play the game in fullscreen mode (\fB1\fP) or in a window (\fB0\fP).
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.TP
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.BR \-center " <" 1 | 0 >
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Centers game window (if possible).
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.TP
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.BR \-palette " <" standard | z26 | user >
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Sets the palette to either normal Stella, the one used in the \fBz26\fP
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emulator, or a user-defined palette.
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.TP
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.BR \-colorloss " <" 1 | 0 >
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Enable/disable the PAL color-loss effect.
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.TP
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.BR \-framerate " <\fInumber\fP>"
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Display the given number of frames per second. Normally, Stella will
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determine framerate based on number of scanlines. Setting this to
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\fB0\fP automatically enables auto-frame calculation (ie, framerate
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based on scanlines).
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.TP
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.BR \-timing " <" sleep | busy >
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Determines type of wait to perform between processing frames. Sleep
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will release the CPU as much as possible, and is the preferred method
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on laptops (and other low-powered devices) and when using GL
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VSync. Busy will emulate \fBz26\fP busy-wait behaviour, and use all
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possible CPU time, but may eliminate graphical 'tearing' in software
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mode.
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.TP
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.BR \-uimessages " <" 1 | 0 >
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Enable or disablEnable or disable display of message in the UI. Note
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that messages indicating serious errors override this setting, and are
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always shown.
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.TP
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.BR \-sound " <" 1 | 0 >
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Enable or disable sound generation.
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.TP
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.BR \-fragsize " <\fInumber\fP>"
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Specify the sound fragment size to use. Under Debian the recommended
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value is 512.
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.TP
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.BR \-freq " <\fInumber\fP>"
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Set sound sample output frequency (0 - 48000). Default is 31400. Do
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not change unless you experience sound issues.
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.TP
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.BR \-volume " <\fInumber\fP>"
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Set the volume (0 - 100).
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.TP
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.BR \-tia.zoom " <\fInumber\fP>"
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Use the specified zoom level (integer) while in TIA/emulation mode.
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.TP
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.BR \-tia.inter " <" 1 | 0 >
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Use interpolation for the TIA image (results in blending/smoothing of
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the image).
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.TP
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.BR \-tia.aspectn " <\fInumber\fP>"
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.BR \-tia.aspectp " <\fInumber\fP>"
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Specify the amount (as a percentage) to scale the TIA image width in
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NTSC and PAL mode. Since many video modes do not use square pixels,
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you can reduce width until the pixels appear square. Allowable values
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are 80\-120; the author finds 85\-90 gives the mos authentic look for
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NTSC, and 105\-110 for PAL.
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.TP
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.BR \-tia.fsfill " <" 1 | 0 >
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Stretch TIA image completely while in fullscreen mode (vs. an integral
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stretch which won't necessarily completely fill the screen).
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.TP
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.BR \-tv.filter " <" 1 \- 6 >
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Blargg TV effects, 0 is disabled, next numbers in sequence represent
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presets for "Composite", "S-Video", "RGB", "Bad Adjust" and "Custom"
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modes.
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.TP
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.BR \-tv.scanlines " <" 0 \- 100 >
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Blargg TV effects scanline intensity, where 0 means completely off.
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.TP
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.BR \-tv.scaninter " <" 1 | 0 >
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Blargg TV effects scanline interpolation, resulting in
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blending/smoothing of the scanlines.
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.TP
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.BR \-tv.contrast " <\fInumber\fP>"
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Blargg TV effects 'contrast' (only available in custom mode, range
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\-1.0 to 1.0).
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.TP
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.BR \-tv.brightness " <\fInumber\fP>"
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Blargg TV effects 'brightness' (only available in custom mode, range
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\-1.0 to 1.0).
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.TP
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.BR \-tv.hue " <\fInumber\fP>"
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Blargg TV effects 'hue' (only available in custom mode, range \-1.0 to
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1.0).
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.TP
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.BR \-tv.saturation " <\fInumber\fP>"
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Blargg TV effects 'saturation' (only available in custom mode, range
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\-1.0 to 1.0).
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.TP
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.BR \-tv.gamma " <\fInumber\fP>"
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Blargg TV effects 'gamma' (only available in custom mode, range \-1.0
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to 1.0).
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.TP
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.BR \-tv.sharpness " <\fInumber\fP>"
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Blargg TV effects 'sharpness' (only available in custom mode, range
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\-1.0 to 1.0).
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.TP
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.BR \-tv.resolution " <\fInumber\fP>"
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Blargg TV effects 'resolution' (only available in custom mode, range
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\-1.0 to 1.0).
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.TP
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.BR \-tv.artifacts " <\fInumber\fP>"
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Blargg TV effects 'artifacts' (only available in custom mode, range
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\-1.0 to 1.0).
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.TP
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.BR \-tv.fringing " <\fInumber\fP>"
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Blargg TV effects 'fringing' (only available in custom mode, range
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\-1.0 to 1.0).
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.TP
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.BR \-tv.bleed " <\fInumber\fP>"
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Blargg TV effects 'bleed' (only available in custom mode, range \-1.0
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to 1.0).
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.TP
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.BR \-cheat " <\fIcode\fP>"
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Use the specified cheatcode (see the \fICheat\fP section in the
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provided documentation for a description of cheatcodes).
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.TP
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.BR \-loglevel " <" 0 | 1 | 2 >
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Indicates level of logging to perform while the application is
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running. Zero completely disables logging (except for serious errors),
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while the remaining numbers show increasingly more detail.
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.TP
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.BR \-logtoconsole " <" 1 | 0 >
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Indicates that logged output should be printed to the
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console/commandline as it's being collected. An internal log will
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still be kept, and the amount of logging is still controlled
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by \fBloglevel\fP.
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.TP
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.BR \-joydeadzone " <\fInumber\fP>"
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Sets the joystick deadzone area for analog joysticks. Accepts a number
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from 0 - 29, and uses the formula 3200 + \fInumber\fP * 1000. So the
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possible deadzone values range from 3200 to 32200.
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.TP
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.BR \-joyallow4 " <" 1 | 0 >
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Allow all 4 directions on a joystick to be pressed
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simultaneously. Bumper Bash ignores this setting, and always allows
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all 4 directions.
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.TP
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.BR \-usemouse " <" always | analog | never >
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Use mouse as a controller as specified by ROM properties in specific
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case. \fBalways\fP and \fBnever\fP are self-explanatory, \fBanalog\fP
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means only for analog-type devices (paddles, trackball, etc.).
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.TP
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.BR \-grabmouse " <" 1 | 0 >
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Keeps the mouse in the game window in emulation mode.
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.TP
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.BR \-hidecursor " <" 1 | 0 >
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Always hide the cursor, or show it when appropriate.
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.TP
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.BR \-dsense " <\fInumber\fP>"
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Sensitivity for emulation of paddles when using a digital device
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(joystick digital axis or button, keyboard key, etc.). \fInumber\fP
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may range from 1 to 10, with larger numbers causing faster movement.
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.TP
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.BR \-msense " <\fInumber\fP>"
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Sensitivity for emulation of paddles when using a mouse. \fInumber\fP
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may range from 1 to 15, with larger numbers causing faster movement.
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.TP
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.BR \-saport " <" lr | rl >
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Determines how to enumerate the Stelladaptor/2600-daptor devices in
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the order they are found: 'lr' means first is left port, second is
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right port, 'rl' means the opposite.
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.TP
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.BR \-ctrlcombo " <" 1 | 0 >
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Use control-x key combos. This is normally enabled, since the Quit
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command is tied to 'Control-q'. However, there are times when a
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2-player game is using either the 'f' or 'r' keys for movement, and
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pressing Control (for Fire) will perform an unwanted action associated
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with Control-r or Control-f.
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.TP
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.BR \-autoslot " <" 1 | 0 >
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Automatically switch to the next available save state slot after
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saving a ROM state file.
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.TP
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.BR \-stats " <" 1 | 0 >
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Overlay console info on the TIA image during emulation.
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.TP
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.BR \-fastscbios " <" 1 | 0 >
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Disable Supercharger BIOS progress loading bars.
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.TP
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.BR \-snapsavedir " <\fIpath\fP>"
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The directory to save snapshot files to.
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.TP
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.BR \-snaploaddir " <\fIpath\fP>"
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The directory to load snapshot files from.
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.TP
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.BR \-snapname " <" int | rom >
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When saving snapshots, use either the internal database name or the
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actual ROM filename.
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.TP
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.BR \-sssingle " <" 1 | 0 >
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Generate single snapshot instead of many, overwriting any previous
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snapshots.
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.TP
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.BR \-ss1x " <" 1 | 0 >
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Ignore any scaling applied to the TIA image, and save snapshot in
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unscaled (1x) mode.
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.TP
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.BR \-ssinterval " <\fInumber\fP>"
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Set the interval in seconds between taking snapshots in continuous
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snapshot mode (currently, 1 - 10).
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.TP
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.BR \-rominfo " <\fIrom\fP>"
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Display detailed information about the given ROM, and then exit
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Stella.
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.TP
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.BR \-listrominfo
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Prints relevant contents of the Stella ROM database, one ROM per line,
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and then exit Stella. This can be used for external frontends.
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.TP
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.BR \-exitlauncher " <" 1 | 0 >
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Always exit to ROM launcher when exiting a ROM (normally, an exit to
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launcher only happens when started with the launcher).
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.TP
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.BR \-launcherres " <\fIW\fP" x \fIH\fP>
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Set the size of the ROM launcher.
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.TP
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.BR \-launcherfont " <" small | medium | large >
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Set the size of the font in the ROM launcher.
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.TP
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.BR \-launcherexts " <" allfiles | allroms | \fIlist\fP >
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Specifies which files to show in the ROM launcher (\fBallfiles\fP is
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self-explanatory, \fBallroms\fP is all files with valid ROM extensions
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(currently: a26, bin, rom, gz, zip), \fIlist\fP is a ':' separated
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list of valid ROM extensions.
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.TP
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.BR \-romviewer " <" 0 | 1 | 2 >
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Hide ROM info viewer in ROM launcher mode (0), or use the given zoom
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level (1 or 2).
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.TP
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.BR \-listdelay " <\fIdelay\fP>"
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Set the amount of time to wait between treating successive keypresses
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as a single word in list widgets (value can range from 300-1000).
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.TP
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.BR \-mwheel " <\fIlines\fP>"
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Set the number of lines a mousewheel will scroll in the UI.
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.TP
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.BR \-romdir " <\fIdir\fP>"
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Set the directory where the ROM launcher will start.
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.TP
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.BR \-statedir " <\fIdir\fP>"
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Set the directory in which to save state files.
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.TP
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.BR \-cheatfile " <\fIfile\fP>"
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Set the full pathname of the cheatfile database.
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.TP
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.BR \-palettefile " <\fIfile\fP>"
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Set the full pathname of the user-defined palette file.
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.TP
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.BR \-propsfile " <\fIfile\fP>"
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Set the full pathname of the ROM properties file.
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.TP
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.BR \-nvramdir " <\fIdir\fP>"
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Set the directory in which to save EEPROM files.
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.TP
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.BR \-cfgdir " <\fIdir\fP>"
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Set the directory in which to access Distella config files.
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.TP
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.BR \-avoxport " <\fIname\fP>"
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Set the name of the serial port where an AtariVox is connected.
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.TP
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.BR \-maxres " <\fIW\fP" x \fIH\fP>
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Useful for developers, this sets the maximum size of window that can
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be created, allowing to simulate testing on 'smaller' systems.
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.TP
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.BR \-help
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Print a help message describing these options, and then exit Stella.
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.P
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The following are useful to developers. Only use them if you know what
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you're doing! Note that in all cases, the values supplied to the
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arguments are \fBnot\fP case sensitive.
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.TP
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.BR \-dis.resolve " <" 1 | 0 >
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Try to differentiate between code vs. data sections in the
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disassembler. See the \fIDebugger\fP section in the provided
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documentation for more information.
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.TP
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.BR \-dis.gfxformat " <" 2 | 16 >
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Sets the base to use for displaying GFX sections in the disassembler.
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.TP
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.BR \-dis.showaddr " <" 1 | 0 >
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Shows/hides opcode addresses in the disassembler.
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.TP
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.BR \-dis.relocate " <" 1 | 0 >
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Relocate calls out of address range in the disassembler.
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.TP
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.BR \-dbg.res " <\fIW\fP" x \fIH\fP>
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Set the size of the debugger window.
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.TP
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.BR \-dbg.fontstyle " <" 0 | 1 | 2 | 3 >
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How to use bold fonts in the debugger window. \fB0\fP means all normal
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font, \fB1\fP is bold labels only, \fB2\fP is bold non-labels only,
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\fB3\fP is all bold font.
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.TP
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.BR \-break " <\fIaddress\fP>"
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Set a breakpoint at a specified address.
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.TP
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.BR \-debug
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Immediately jump to debugger mode when starting Stella.
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.TP
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.BR \-holdjoy0 " [" UDLRF ]
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Start the emulator with the specified left joystick direction and
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button held down (\fBUF\fP for up and fire).
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.TP
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.BR \-holdjoy1 " [" UDLRF ]
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Start the emulator with the specified right joystick direction and
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button held down (\fBUF\fP for up and fire).
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.TP
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.BR \-holdreset
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Start the emulator with the Game Reset switch held down.
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.TP
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.BR \-holdselect
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Start the emulator with the Game Select switch held down.
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.TP
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.BR \-tiadriven " <" 1 | 0 >
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Set unused TIA pins to be randomly driven high or low on a read/peek.
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.TP
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.BR \-ramrandom " <" 1 | 0 >
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On reset, either randomize all RAM content, or zero it out instead.
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.TP
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.BR \-bs " <\fItype\fP>, " \-type " <\fItype\fP>"
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Set "Cartridge.Type" property. See the \fIGame Properties\fP section
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in the provided documentation for valid types.
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.TP
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.BR \-channels " <" Mono | Stereo >
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Set "Cartridge.Sound" property.
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.TP
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.BR \-ld " <" A | B >
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Set "Console.LeftDifficulty" property.
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.TP
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.BR \-rd " <" A | B >
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Set "Console.RightDifficulty" property.
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.TP
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.BR \-tv " <" Color | BlackAndWhite >
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Set "Console.TelevitionType" property.
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.TP
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.BR \-sp " <" Yes | No >
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Set "Console.SwapPorts" property.
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.TP
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.BR \-lc " <\fItype\fP>"
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Set "Controller.Left" property. See the \fIGame Properties\fP section
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in the provided documentation for valid types.
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.TP
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.BR \-rc " <\fItype\fP>"
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Set "Controller.Right" property. See the \fIGame Properties\fP section
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in the provided documentation for valid types.
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.TP
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.BR \-bc " <\fItype\fP>"
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Sets both "Controller.Left" and "Controller.Right" properties. See the
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\fIGame Properties\fP section in the provided documentation for valid
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types.
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.TP
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.BR \-cp " <" Yes | No >
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Set "Controller.SwapPaddles" property. See the \fIGame Properties\fP
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section in the provided documentation for valid types.
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.TP
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.BR \-ma " <" Auto | XY >
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Set "Controller.MouseAxis" property. See the \fIGame Properties\fP
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section in the provided documentation for valid types.
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.TP
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.BR \-format " <\fIformat\fP>"
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Set "Display.Format" property. See the \fIGame Properties\fP section
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in the provided documentation for valid formats.
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.TP
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.BR \-ystart " <\fInumber\fP>"
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Set "Display.YStart" property (0 - 64).
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.TP
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.BR \-height " <\fInumber\fP>"
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Set "Display.Height" property (210 - 256).
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.TP
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.BR \-pp " <" Yes | No >
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Set "Display.Phosphor" property.
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.TP
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.BR \-ppblend " <\fInumber\fI>"
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Set "Display.PPBlend" property, used for phosphor effect
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(0-100). Default is 77.
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.TP
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.BR \-thumb.trapfatal " <" true | false >
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The default of \fBtrue\fP allows the Thumb ARM emulation to throw an
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exception and enter the debugger on fatal errors. When disabled, such
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fatal errors are simply logged, and emulation continues. Do not use
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this unless you know exactly what you're doing, as it changes the
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behaviour as compared to real hardware.
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.SH KEYBOARD CONTROLS
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The Atari 2600 console controls and controllers are mapped to the
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computer's keyboard as shown in the following sections. However, most of
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these events can be remapped to other keys on your keyboard or buttons
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on your joystick.
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.SS Console controls (can be remapped)
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.IP "Control + q"
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Exit emulator
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.IP Escape
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Exit game mode/enter launcher mode
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.IP Tab
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Enter/exit options mode
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.IP "Backslash (\e)"
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Enter/exit command mode
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.IP "Backquote (`)"
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Enter/exit debugger
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.IP F1
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Select Game
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.IP F2
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Reset Game
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.IP F3
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Color TV
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.IP F4
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Black/White TV
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.IP F5
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Left Player Difficulty A
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.IP F6
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Left Player Difficulty B
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.IP F7
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Right Player Difficulty A
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.IP F8
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Right Player Difficulty B
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.IP F9
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Save state to current slot
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.IP F10
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Change current state slot
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.IP F11
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Load state from current slot
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.IP F12
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Save PNG snapshot
|
|
.IP Pause
|
|
Pause/resume emulation
|
|
|
|
.SS Joystick / BoosterGrip Controller (can be remapped)
|
|
.P
|
|
Left joystick:
|
|
.IP "Up arrow"
|
|
Joystick up
|
|
.IP "Down arrow"
|
|
Joystick down
|
|
.IP "Left arrow"
|
|
Joystick left
|
|
.IP "Right arrow"
|
|
Joystick right
|
|
.IP Space
|
|
Fire button
|
|
.IP 4
|
|
Trigger button
|
|
.IP 5
|
|
Booster button
|
|
.P
|
|
Right joystick:
|
|
.IP Y
|
|
Joystick up
|
|
.IP H
|
|
Joystick down
|
|
.IP G
|
|
Joystick left
|
|
.IP J
|
|
Joystick right
|
|
.IP F
|
|
Fire button
|
|
.IP 6
|
|
Trigger button
|
|
.IP 7
|
|
Booster button
|
|
|
|
.SS Paddle Controller digital emulation (can be remapped independently of joystick controller)
|
|
.P
|
|
By default the left paddles are mapped to the left joystick as follows:
|
|
.IP Left
|
|
Paddle 0 decrease
|
|
.IP Right
|
|
Paddle 0 increase
|
|
.IP Fire
|
|
Paddle 0 fire
|
|
.IP Up
|
|
Paddle 1 decrease
|
|
.IP Down
|
|
Paddle 1 increase
|
|
.IP Booster
|
|
Paddle 1 fire
|
|
.P
|
|
The same mappings on the right joystick correspond to the right
|
|
paddles (paddles 2 and 3 respectively).
|
|
|
|
.SS Driving Controller (cannot be remapped, always associated with joystick controllers)
|
|
Each driving controller is mapped to the corresponding joystick, using
|
|
the left, right and fire controls.
|
|
|
|
.SS Sega Genesis Controller (cannot be remapped, always associated with joystick and booster-grip controllers)
|
|
Each pad is mapped to the correspondig joystick as follows:
|
|
.IP Up
|
|
Up
|
|
.IP Down
|
|
Down
|
|
.IP Left
|
|
Left
|
|
.IP Right
|
|
Right
|
|
.IP Fire
|
|
Button 'B'
|
|
.IP Booster
|
|
Button 'C'
|
|
|
|
.SS Keypad Controller (can be remapped)
|
|
.P
|
|
Left keypad (press the key on the left to emulate the key on the
|
|
right):
|
|
.IP 1
|
|
1
|
|
.IP 2
|
|
2
|
|
.IP 3
|
|
3
|
|
.IP Q
|
|
4
|
|
.IP W
|
|
5
|
|
.IP E
|
|
6
|
|
.IP A
|
|
7
|
|
.IP S
|
|
8
|
|
.IP D
|
|
9
|
|
.IP Z
|
|
\&.
|
|
.IP X
|
|
0
|
|
.IP C
|
|
#
|
|
|
|
.P
|
|
Right keypad:
|
|
.IP 8
|
|
1
|
|
.IP 9
|
|
2
|
|
.IP "0 (the digit)"
|
|
3
|
|
.IP I
|
|
4
|
|
.IP "O (the letter)"
|
|
5
|
|
.IP P
|
|
6
|
|
.IP K
|
|
7
|
|
.IP L
|
|
8
|
|
.IP ;
|
|
9
|
|
.IP ,
|
|
\&.
|
|
.IP .
|
|
0
|
|
.IP /
|
|
#
|
|
|
|
.SS CompuMate Controller (cannot be remapped)
|
|
.P
|
|
.IP 0-9
|
|
0-9
|
|
.IP A-Z
|
|
A-Z
|
|
.IP Comma
|
|
Comma
|
|
.IP Period
|
|
Period
|
|
.IP Control
|
|
Func
|
|
.IP Shift
|
|
Shift
|
|
.IP "; or Return/Enter"
|
|
Enter
|
|
.IP "/ or Space"
|
|
Space
|
|
.IP Backspace
|
|
Func-Space
|
|
|
|
.SH FILES
|
|
.IP ~/.stella/stellarc
|
|
Default options (command line options override these). Lines starting
|
|
with ';' are considered comments and are ignored. Any other line must
|
|
be of the form <\fIcommand\fP> \fB=\fP <\fIvalue\fP>, where
|
|
\fIcommand\fP is the same as that specified on the command line,
|
|
without the '-' character, and \fIvalue\fP is the value given to the
|
|
setting.
|
|
.IP ~/.stella/atarivox_eeprom.dat
|
|
Default storage for the emulated EEPROM portion of an attached
|
|
AtariVox device.
|
|
.IP ~/.stella/savekey_eeprom.dat
|
|
Default storage for the emulated EEPROM portion of an attached SaveKey
|
|
device.
|
|
.IP ~/.stella/stella.cht
|
|
Default location of the cheat database file.
|
|
|
|
.SH SEE ALSO
|
|
\fB/usr/share/doc/stella/index.html\fP,
|
|
\fB/usr/share/doc/stella/debugger.html\fP.
|
|
|
|
.SH AUTHORS
|
|
\fBstella\fP was written by Bradford W. Mott, Stephen Anthony and the
|
|
Stella Team.
|
|
|
|
This manual page was adapted from the provided documentation by
|
|
Stephen Kitt <skitt@debian.org>, for the Debian GNU/Linux system (but
|
|
may be used by others). It was last modified for \fBstella\fP version
|
|
3.8.
|