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https://github.com/Ponce/slackbuilds
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e447f17fc5
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
62 lines
2.4 KiB
Diff
62 lines
2.4 KiB
Diff
From 453673a2a653a45d8ee378ba5335f98df5e22efa Mon Sep 17 00:00:00 2001
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From: Lior Halphon <LIJI32@gmail.com>
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Date: Sat, 10 Nov 2018 18:58:22 +0200
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Subject: [PATCH] Apply the SDL 2.0.6 audio workaround to everything except
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Windows, check the linked version instead of the headers version. Fixes #130
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---
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SDL/main.c | 38 ++++++++++++++++++++++----------------
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1 file changed, 22 insertions(+), 16 deletions(-)
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diff --git a/SDL/main.c b/SDL/main.c
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index c21a96f9..7db59be4 100755
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--- a/SDL/main.c
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+++ b/SDL/main.c
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@@ -559,25 +559,31 @@ int main(int argc, char **argv)
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want_aspec.freq = AUDIO_FREQUENCY;
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want_aspec.format = AUDIO_S16SYS;
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want_aspec.channels = 2;
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-#if SDL_COMPILEDVERSION >= 2005 && defined(__APPLE__)
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- /* SDL 2.0.5 on macOS introduced a bug where certain combinations of buffer lengths and frequencies
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+ want_aspec.samples = 512;
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+
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+ SDL_version _sdl_version;
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+ SDL_GetVersion(&_sdl_version);
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+ unsigned sdl_version = _sdl_version.major * 1000 + _sdl_version.minor * 100 + _sdl_version.patch;
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+
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+#ifndef _WIN32
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+ /* SDL 2.0.5 on macOS and Linux introduced a bug where certain combinations of buffer lengths and frequencies
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fail to produce audio correctly. */
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- want_aspec.samples = 2048;
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+ if (sdl_version >= 2005) {
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+ want_aspec.samples = 2048;
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+ }
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#else
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- want_aspec.samples = 512;
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-#endif
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-
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-#if SDL_COMPILEDVERSION >= 2006 && defined(_WIN32)
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- /* SDL 2.0.6 offers WASAPI support which allows for much lower audio buffer lengths which at least
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- theoretically reduces lagging. */
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- want_aspec.samples = 32;
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-#endif
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-
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-#if SDL_COMPILEDVERSION <= 2005 && defined(_WIN32)
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- /* Since WASAPI audio was introduced in SDL 2.0.6, we have to lower the audio frequency
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- to 44100 because otherwise we would get garbled audio output.*/
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- want_aspec.freq = 44100;
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+ if (sdl_version >= 2006) {
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+ /* SDL 2.0.6 offers WASAPI support which allows for much lower audio buffer lengths which at least
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+ theoretically reduces lagging. */
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+ want_aspec.samples = 32;
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+ }
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+ else {
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+ /* Since WASAPI audio was introduced in SDL 2.0.6, we have to lower the audio frequency
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+ to 44100 because otherwise we would get garbled audio output.*/
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+ want_aspec.freq = 44100;
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+ }
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#endif
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+
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want_aspec.callback = audio_callback;
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want_aspec.userdata = &gb;
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