slackbuilds_ponce/games/SameBoy/sdl.patch
Hunter Sezen e447f17fc5
games/SameBoy: Updated for version 0.11.2.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2018-11-13 05:18:58 +07:00

62 lines
2.4 KiB
Diff

From 453673a2a653a45d8ee378ba5335f98df5e22efa Mon Sep 17 00:00:00 2001
From: Lior Halphon <LIJI32@gmail.com>
Date: Sat, 10 Nov 2018 18:58:22 +0200
Subject: [PATCH] Apply the SDL 2.0.6 audio workaround to everything except
Windows, check the linked version instead of the headers version. Fixes #130
---
SDL/main.c | 38 ++++++++++++++++++++++----------------
1 file changed, 22 insertions(+), 16 deletions(-)
diff --git a/SDL/main.c b/SDL/main.c
index c21a96f9..7db59be4 100755
--- a/SDL/main.c
+++ b/SDL/main.c
@@ -559,25 +559,31 @@ int main(int argc, char **argv)
want_aspec.freq = AUDIO_FREQUENCY;
want_aspec.format = AUDIO_S16SYS;
want_aspec.channels = 2;
-#if SDL_COMPILEDVERSION >= 2005 && defined(__APPLE__)
- /* SDL 2.0.5 on macOS introduced a bug where certain combinations of buffer lengths and frequencies
+ want_aspec.samples = 512;
+
+ SDL_version _sdl_version;
+ SDL_GetVersion(&_sdl_version);
+ unsigned sdl_version = _sdl_version.major * 1000 + _sdl_version.minor * 100 + _sdl_version.patch;
+
+#ifndef _WIN32
+ /* SDL 2.0.5 on macOS and Linux introduced a bug where certain combinations of buffer lengths and frequencies
fail to produce audio correctly. */
- want_aspec.samples = 2048;
+ if (sdl_version >= 2005) {
+ want_aspec.samples = 2048;
+ }
#else
- want_aspec.samples = 512;
-#endif
-
-#if SDL_COMPILEDVERSION >= 2006 && defined(_WIN32)
- /* SDL 2.0.6 offers WASAPI support which allows for much lower audio buffer lengths which at least
- theoretically reduces lagging. */
- want_aspec.samples = 32;
-#endif
-
-#if SDL_COMPILEDVERSION <= 2005 && defined(_WIN32)
- /* Since WASAPI audio was introduced in SDL 2.0.6, we have to lower the audio frequency
- to 44100 because otherwise we would get garbled audio output.*/
- want_aspec.freq = 44100;
+ if (sdl_version >= 2006) {
+ /* SDL 2.0.6 offers WASAPI support which allows for much lower audio buffer lengths which at least
+ theoretically reduces lagging. */
+ want_aspec.samples = 32;
+ }
+ else {
+ /* Since WASAPI audio was introduced in SDL 2.0.6, we have to lower the audio frequency
+ to 44100 because otherwise we would get garbled audio output.*/
+ want_aspec.freq = 44100;
+ }
#endif
+
want_aspec.callback = audio_callback;
want_aspec.userdata = &gb;