mirror of
https://github.com/Ponce/slackbuilds
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e7f9ca14c2
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
133 lines
3.9 KiB
Bash
133 lines
3.9 KiB
Bash
#!/bin/sh
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# Slackware build script for koules
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# Written by B. Watson (yalhcru@gmail.com)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# This game used to be distributed on disk Y1 of Slackware 3.3.
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# This script doesn't share any code with whatever build script
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# existed back then (partly because I couldn't find a copy)
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PRGNAM=koules
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VERSION=${VERSION:-1.4}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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# Automatically determine the architecture we're building on:
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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# Unless $ARCH is already set, use uname -m for all other archs:
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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# Use MIT shared memory?
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# On some systems, MITSHM speeds things up. On others, it slows them
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# down or (on 64-bit systems) causes the game to crash on startup.
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# If you set MITSHM=yes and have problems, try running koules with
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# the -M flag. If the problems go away, rebuild with MITSHM=no to avoid
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# having to give the -M flag all the time...
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# I'm defaulting this to no, because modern systems should be fast enough
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# to play this simple game without it.
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MITSHM=${MITSHM:-no}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM$VERSION
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tar xvf $CWD/$PRGNAM$VERSION-src.tar.gz
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cd $PRGNAM$VERSION
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chown -R root:root .
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chmod -R a-s,u+w,go+r-w .
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# sound server in /usr/libexec, game data in /usr/share/koules
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# also, enable sound and joystick support.
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patch -p1 < $CWD/patches/slackware.diff
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# Grrr. Need this to compile with MITSHM disabled.
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patch -p1 < $CWD/patches/compile_fix.diff
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# Modern gcc seems to hate the inline assembly. Anyway I bet gcc's code
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# with -O2 is the same or faster...
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patch -p1 < $CWD/patches/no_inline_asm.diff
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# The author forgot to mention the -E option in the help and man page
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patch -p1 < $CWD/patches/document_E_option.diff
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# Some people might like the launcher...
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patch -p1 < $CWD/patches/tcl_launcher_paths.diff
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# I hate Imake even worse than autoconf...
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if [ "$MITSHM" = "no" ]; then
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sed -i -e '/#define MITSHM/d' Iconfig
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fi
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xmkmf -a
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# Did I mention I hate Imake?
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find . -name Makefile | \
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xargs sed -i -e "s/-O2.*/$SLKCFLAGS/"
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touch xkoules.man
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make
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# Don't trust 'make install', it doesn't fully support DESTDIR, and
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# installs things with weird permissions. Again, Imake sucks.
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# Also, we want to call the binary and manpage "koules", not "xkoules",
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# so there'd be some manual stuff going on anyway.
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mkdir -p $PKG/usr/games
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strip --strip-unneeded x$PRGNAM
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install -m0755 x$PRGNAM -o root -g root $PKG/usr/games/$PRGNAM
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install -m0755 $PRGNAM.tcl -o root -g root $PKG/usr/games/$PRGNAM-launcher
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mkdir -p $PKG/usr/libexec
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strip $PRGNAM.sndsrv.linux
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install -m0755 $PRGNAM.sndsrv.linux -o root -g root $PKG/usr/libexec/
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install -m0755 $CWD/koules.kde -o root -g root $PKG/usr/libexec/
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mkdir -p $PKG/usr/share/$PRGNAM
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cp sounds/*.raw $PKG/usr/share/$PRGNAM
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mkdir -p $PKG/usr/man/man6
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gzip -9c x$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp README TODO ANNOUNCE BUGS COPYING Card Koules.FAQ \
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$PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README.SBo
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mkdir -p $PKG/usr/share/pixmaps
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cp Koules.xpm $PKG/usr/share/pixmaps/$PRGNAM.xpm
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mkdir -p $PKG/usr/share/applications
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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